feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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86
SVSim.BattleEngine/Engine/ConventionListUI.cs
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86
SVSim.BattleEngine/Engine/ConventionListUI.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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public class ConventionListUI : UIBase
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{
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private const int SCROLL_CONVENTION_COUNT = 3;
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[SerializeField]
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private ConventionListPlate _conventionItemOriginal;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private UIGrid _grid;
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[SerializeField]
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private GameObject _conventionListPlateRoot;
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[SerializeField]
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private GameObject _backGround;
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[SerializeField]
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private GameObject _layout1;
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[SerializeField]
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private GameObject[] _layout2;
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[SerializeField]
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private GameObject _scrollBar;
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private List<ConventionListPlate> _plateList = new List<ConventionListPlate>();
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public Action<ConventionInfo> OnSelect { get; set; }
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private void Awake()
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{
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_conventionItemOriginal.gameObject.SetActive(value: false);
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}
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public void Show(ConventionList conventionList)
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{
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List<ConventionInfo> list = conventionList.List;
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int num = 0;
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foreach (ConventionInfo item in list)
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{
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GameObject parent = _conventionListPlateRoot;
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switch (list.Count)
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{
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case 1:
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parent = _layout1;
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break;
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case 2:
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parent = _layout2[num];
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break;
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}
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num++;
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GameObject obj = NGUITools.AddChild(parent, _conventionItemOriginal.gameObject);
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obj.SetActive(value: true);
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ConventionListPlate component = obj.GetComponent<ConventionListPlate>();
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component.Initialize(item);
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component.OnSelect = OnSelectConvention;
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_plateList.Add(component);
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}
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_backGround.SetActive(list.Count > 3);
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_grid.Reposition();
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_scrollView.ResetPosition();
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}
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private void OnSelectConvention(ConventionInfo convention)
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{
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OnSelect.Call(convention);
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foreach (ConventionListPlate plate in _plateList)
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{
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plate.FadeOutHide();
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}
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}
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public void Hide()
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{
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_backGround.SetActive(value: false);
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_scrollBar.SetActive(value: false);
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}
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}
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