feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
using UnityEngine;
using Wizard;
public static class CardShaderDefine
{
public const string CARD_SHADER_DEFAULT = "Wizard/Card/Basic_Front0_Back0_Normal";
public const string CARD_SHADER_FOIL = "Wizard/VariantCardShader";
public static void ReplaceShader(Material mat)
{
if (!(mat == null))
{
if (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_FOIL_CARD_ANIMATION))
{
mat.shader = Shader.Find(mat.shader.name);
}
else
{
mat.shader = Shader.Find("Wizard/Card/Basic_Front0_Back0_Normal");
}
}
}
public static void ReplaceBaseShader(Material mat, bool isFoil)
{
if (!(mat == null))
{
if (isFoil && mat.shader.name != "Wizard/VariantCardShader")
{
mat.shader = Shader.Find("Wizard/VariantCardShader");
}
else
{
mat.shader = Shader.Find(mat.shader.name);
}
}
}
}