feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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@@ -0,0 +1,149 @@
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using System;
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using Cute;
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using Wizard;
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public class BattleFinishToOpponentDisConnectChecker : NetworkBattleIntervalCheckerBase
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{
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private NetworkBattleManagerBase networkBattleManager;
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private DialogBase BattleFinishWaitDialog;
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private SystemText _systemText;
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private int _dispScene;
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private const int WINDOW_DISP_WAIT = 0;
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private const int WINDOW_UPDATE = 1;
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private const int FINISH_SEND_WAIT = 2;
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private const int FINISH_OPPONENT_DISCONNECT_INTERVAL = 8;
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private const int FINISH_OPPONENT_DISP_COUNTER_INTERVAL = 98;
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private const int FINISH_BATTLE_SEND_INTERVAL = 128;
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private bool _isDisconnect;
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public bool IsStart { get; private set; }
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public event Action OnDisConnectWin;
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public BattleFinishToOpponentDisConnectChecker(NetworkBattleManagerBase manager)
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{
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networkBattleManager = manager;
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_systemText = Data.SystemText;
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}
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public override void StartChecker(string log = "")
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{
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if (BattleFinishWaitDialog == null)
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{
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LocalLog.AccumulateTraceLog("#6911825CreateBattleFinishWaitDialog" + log);
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}
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base.StartChecker();
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IsStart = true;
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CreateBattleFinishWaitDialog();
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BattleFinishWaitDialog.SetActive(inActive: false);
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UIManager.GetInstance().closeInSceneNotNetwork();
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}
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public override void StopChecker()
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{
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base.StopChecker();
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if (BattleFinishWaitDialog != null)
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{
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BattleFinishWaitDialog.Close();
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LocalLog.AccumulateTraceLog("#691182DialogCloseStopChecker");
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}
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UIManager.GetInstance().closeInSceneNotNetwork();
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}
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protected override void IntervalCheck()
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{
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base.IntervalCheck();
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switch (_dispScene)
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{
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case 0:
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if (!networkBattleManager.VfxMgr.IsEnd)
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{
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InitTimer();
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}
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else if (NetworkUtility.GetTimeSpanSecond(base.startTick) >= 8)
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{
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if (networkBattleManager.disconnectToLoseChecker.IsDisconnect())
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{
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ShowDisconnectAlert();
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}
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_dispScene++;
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}
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break;
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case 1:
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if (networkBattleManager.disconnectToLoseChecker.IsDisconnect())
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{
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ShowDisconnectAlert();
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break;
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}
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ShowBattleFinishWaitDialog();
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if (NetworkUtility.GetTimeSpanSecond(base.startTick) <= 98)
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{
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int num = 98 - NetworkUtility.GetTimeSpanSecond(base.startTick);
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BattleFinishWaitDialog.SetText(_systemText.Get("Battle_0425", num.ToString() ?? ""));
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}
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else
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{
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BattleFinishWaitDialog.SetText(_systemText.Get("Battle_0426"));
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_dispScene++;
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}
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break;
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case 2:
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if (NetworkUtility.GetTimeSpanSecond(base.startTick) >= 128)
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{
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BattleFinishWaitDialog.Close();
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LocalLog.AccumulateTraceLog("#691182DialogClose");
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this.OnDisConnectWin.Call();
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StopChecker();
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}
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break;
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}
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}
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private void ShowDisconnectAlert()
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{
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BattleFinishWaitDialog.SetActive(inActive: false);
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if (!_isDisconnect)
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{
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_isDisconnect = true;
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UIManager.GetInstance().closeInSceneNotNetwork();
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BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.ShowAlert(PanelMgr.BattleAlertType.DisconnectInfomation, isClass: false);
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}
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}
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private void ShowBattleFinishWaitDialog()
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{
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if (!BattleFinishWaitDialog.gameObject.activeSelf)
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{
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LocalLog.AccumulateTraceLog("#691182ShowBattleFinishWaitDialog");
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}
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BattleFinishWaitDialog.SetActive(inActive: true);
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if (_isDisconnect)
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{
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_isDisconnect = false;
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UIManager.GetInstance().createInSceneNotNetwork();
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BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.OffNotHideAndNotCreate();
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BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.HideAlertDialogue();
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}
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}
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private void CreateBattleFinishWaitDialog()
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{
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UIManager.GetInstance().closeInSceneNotNetwork();
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UIManager.GetInstance().createInSceneNotNetwork();
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BattleFinishWaitDialog = UIManager.GetInstance().CreateDialogClose();
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BattleFinishWaitDialog.SetTitleLabel(Data.SystemText.Get("Battle_0423"));
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BattleFinishWaitDialog.SetButtonLayout(DialogBase.ButtonLayout.NONE);
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BattleFinishWaitDialog.SetFadeButtonEnabled(flag: false);
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BattleFinishWaitDialog.SetPanelDepth(5000);
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}
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}
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