feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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24
SVSim.BattleEngine/Engine/ArenaTwoPickData.cs
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24
SVSim.BattleEngine/Engine/ArenaTwoPickData.cs
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using LitJson;
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using Wizard;
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public class ArenaTwoPickData : ArenaEntryDataBase
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{
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public ChallengeData ChallengeData { get; private set; }
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public ArenaTwoPickData(JsonData data)
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{
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isJoin = data["is_join"].ToBoolean();
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crystalCost = data["cost"].ToInt();
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rupyCost = data["rupy_cost"].ToInt();
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ticketCost = data["ticket_cost"].ToInt();
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base.LootBoxType = PlayerStaticData.LootBoxType.TWOPICK;
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if (data.Keys.Contains("sales_period_info"))
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{
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base.ExpirtyInfo = new ShopExpirtyInfo(data["sales_period_info"]);
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}
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if (data.Keys.Contains("format_info"))
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{
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ChallengeData = new ChallengeData(data["format_info"]);
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}
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}
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}
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