feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/ArenaData.cs
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80
SVSim.BattleEngine/Engine/ArenaData.cs
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using LitJson;
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using Wizard;
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public class ArenaData : HeaderData
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{
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public enum eARENA_PAY
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{
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None = 0,
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Crystal = 1,
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Ticket = 3,
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Rupy = 4,
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Free = 5
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}
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public ArenaTwoPickData TwoPickData { get; set; }
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public SealedData SealedData { get; private set; }
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public SealedMyPageResponseData SealedMyPageResponseData { get; private set; }
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public ArenaColosseum ColosseumData { get; set; }
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public ArenaCompetition CompetitionData { get; set; }
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public ArenaData()
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{
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SealedData = new SealedData();
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ColosseumData = new ArenaColosseum();
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CompetitionData = new ArenaCompetition();
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}
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public ArenaData(JsonData data)
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: this()
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{
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if (data != null)
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{
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JsonData data2 = data[0];
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TwoPickData = new ArenaTwoPickData(data2);
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}
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}
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public void ClearSealedData()
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{
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SealedData = new SealedData();
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}
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public void SetSealedMyPageResponseData(JsonData rootData)
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{
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if (rootData.Keys.Contains("sealed_info"))
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{
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SealedMyPageResponseData = new SealedMyPageResponseData(rootData["sealed_info"]);
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}
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}
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public static Format ApiDeckFormatParse(ArenaColosseum.eRule rule)
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{
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Format format = Format.Rotation;
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switch (rule)
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{
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case ArenaColosseum.eRule.RotationBo1:
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return Format.Rotation;
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case ArenaColosseum.eRule.UnlimitedBo1:
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return Format.Unlimited;
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case ArenaColosseum.eRule.TwoPick:
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case ArenaColosseum.eRule.TwoPickChaos:
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return Format.TwoPick;
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case ArenaColosseum.eRule.HOF:
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case ArenaColosseum.eRule.WindFall:
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return Format.Max;
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case ArenaColosseum.eRule.Crossover:
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return Format.Crossover;
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case ArenaColosseum.eRule.MyRotation:
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return Format.MyRotation;
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case ArenaColosseum.eRule.Avatar:
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return Format.Avatar;
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default:
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return Format.Max;
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}
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}
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}
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