tune(battle-xp): raise defaults to XpPerWin=200 / XpPerLoss=50
Doubles the shipped defaults across all modes without touching per-mode overrides. Curve interaction against classexp.csv (L1=50, L2=150): - Win (200 XP): crosses both L1 + L2 → land at L3, Exp=0 - Loss (50 XP): exactly meets L1 → land at L2, Exp=0 Updates every affected test assertion (Practice, Rank, Free, TK2, Colosseum, Story) for the new level/exp math. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -9,8 +9,8 @@ namespace SVSim.Database.Models.Config;
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[ConfigSection("BattleXp")]
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public class BattleXpConfig
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{
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public int XpPerWin { get; set; } = 100;
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public int XpPerLoss { get; set; } = 25;
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public int XpPerWin { get; set; } = 200;
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public int XpPerLoss { get; set; } = 50;
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public int? PracticeXpPerWin { get; set; }
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public int? PracticeXpPerLoss { get; set; }
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