cull(engine-cleanup): pass-8 phase-2 cascade round 4 after MyPageItemBattle stub
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@@ -325,7 +325,7 @@ public void Play(int hash, int layer, float normalizedTime) { }
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public float speed { get; set; } public void Update(float dt) { }
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public AnimatorStateInfo GetCurrentAnimatorStateInfo(int layer) => default;
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}
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public class AnimationCurve { public AnimationCurve() { } public AnimationCurve(params Keyframe[] keys) { } public float Evaluate(float t) => 0f; public int length => 0; public Keyframe[] keys { get; set; } public WrapMode preWrapMode { get; set; } public WrapMode postWrapMode { get; set; } public static AnimationCurve Linear(float a, float b, float c, float d) => new AnimationCurve(); }
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public class AnimationCurve { public AnimationCurve() { } public AnimationCurve(params Keyframe[] keys) { } public float Evaluate(float t) => 0f; public int length => 0; public Keyframe[] keys { get; set; } public WrapMode preWrapMode { get; set; } public WrapMode postWrapMode { get; set; } }
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public class AudioClip : Object { public float length => 0f; }
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public partial class AudioSource : Component { public AudioClip clip { get; set; } public float volume { get; set; } }
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public partial class Camera : Component
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