feat(mission): wire class_level_up emits from every XP-granting controller
Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -71,7 +71,7 @@ public class StoryController : SVSimController
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public async Task<ActionResult<FinishResponse>> Finish(FinishRequest req)
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{
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if (!TryGetViewerId(out long vid)) return Unauthorized();
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var result = await _service.FinishAsync(ResolveApiType(), req, vid);
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var outcome = await _service.FinishAsync(ResolveApiType(), req, vid);
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// Emit story-chapter-finish events for mission/achievement progress.
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var apiType = ResolveApiType();
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@@ -87,8 +87,13 @@ public class StoryController : SVSimController
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.Story.ChapterFinishAll(prefix, req.StoryId));
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}
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if (outcome.LeveledUp && outcome.ClassId.HasValue)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.ClassLevel.UpAll(outcome.ClassId.Value));
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}
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return result;
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return outcome.Response;
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}
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[HttpPost("/main_story/all_finish")]
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