feat(mission): wire class_level_up emits from every XP-granting controller
Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -114,6 +114,7 @@ public sealed class FreeBattleController : ControllerBase
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}
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int gainXp = 0, totalXp = 0, level = 1;
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bool leveledUp = false;
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var viewer = await _viewers.LoadForBattleXpGrantAsync(vid, ct);
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if (viewer is not null)
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{
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@@ -122,6 +123,7 @@ public sealed class FreeBattleController : ControllerBase
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gainXp = xp.GetXp;
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totalXp = xp.TotalXp;
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level = xp.Level == 0 ? 1 : xp.Level;
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leveledUp = xp.LeveledUp;
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}
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// Mission counters — unranked wins feed ranked_or_arena_win + daily_match_win.
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@@ -130,6 +132,11 @@ public sealed class FreeBattleController : ControllerBase
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.Free.WinAll(), ct: ct);
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}
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if (leveledUp)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.ClassLevel.UpAll(req.ClassId), ct: ct);
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}
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return Ok(new FreeBattleFinishResponseDto
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{
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