feat(mission): wire class_level_up emits from every XP-granting controller
Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -128,6 +128,11 @@ public class ArenaTwoPickBattleController : SVSimController
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vid,
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isWin ? MissionEventKeys.Challenge.MatchWinAll() : MissionEventKeys.Challenge.MatchPlayAll(),
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ct: ct);
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if (result.LeveledUp)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.ClassLevel.UpAll(result.ClassId), ct: ct);
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}
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return Ok(new BattleFinishResponseDto
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{
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