feat(mission): wire class_level_up emits from every XP-granting controller
Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -4,6 +4,7 @@ using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.Database.Services.BattleXp;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Matching;
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@@ -40,6 +41,7 @@ public sealed class ArenaColosseumBattleController : ControllerBase
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private readonly IColosseumProgressionService _progression;
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly IMissionProgressService _missionProgress;
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private readonly SVSimDbContext _db;
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private readonly ILogger<ArenaColosseumBattleController> _log;
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@@ -50,6 +52,7 @@ public sealed class ArenaColosseumBattleController : ControllerBase
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IColosseumProgressionService progression,
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IViewerRepository viewers,
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IBattleXpService xp,
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IMissionProgressService missionProgress,
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SVSimDbContext db,
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ILogger<ArenaColosseumBattleController> log)
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{
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@@ -59,6 +62,7 @@ public sealed class ArenaColosseumBattleController : ControllerBase
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_progression = progression;
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_viewers = viewers;
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_xp = xp;
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_missionProgress = missionProgress;
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_db = db;
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_log = log;
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}
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@@ -174,6 +178,7 @@ public sealed class ArenaColosseumBattleController : ControllerBase
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}
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int gainXp = 0, totalXp = 0, level = 1;
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bool leveledUp = false;
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var viewer = await _viewers.LoadForBattleXpGrantAsync(vid, ct);
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if (viewer is not null)
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{
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@@ -182,6 +187,13 @@ public sealed class ArenaColosseumBattleController : ControllerBase
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gainXp = xp.GetXp;
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totalXp = xp.TotalXp;
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level = xp.Level == 0 ? 1 : xp.Level;
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leveledUp = xp.LeveledUp;
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}
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if (leveledUp)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.ClassLevel.UpAll(req.ClassId), ct: ct);
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}
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// result_code 3502 ("battle already finished") is the idempotent-retry tolerance per
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