port(m1): wave 6h — CS0246 app types + Unity members/enums (236->210)

- Generated app types: ChapterCharaDecider, DownloadInfoGetter, DeckSelection(Confirm)DialogDisplay,
  SubChapterStorySectionBtn, EvolutionHideMessageVfx; nested OpeningShowCharacterPanelVfx on OpeningVfx.
- EffectMgr.MoveType: full 47-value decomp enum (was 4).
- MonoBehaviour.print, Debug.isDebugBuild, LayerMask.LayerToName,
  SystemLanguage.Chinese, RuntimePlatform.XBOX360/BlackBerryPlayer/+console values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:15:46 -04:00
parent d4364ae4b1
commit 8bb392dcd6
7 changed files with 49 additions and 4 deletions

View File

@@ -0,0 +1,10 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\EvolutionHideMessageVfx.cs
using Wizard.Battle.Resource;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class EvolutionHideMessageVfx
{
public EvolutionHideMessageVfx(BattleManagerBase battleMgr, IBattleResourceMgr resourceMgr) { }
}
}

View File

@@ -0,0 +1,20 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\SubChapterStorySectionBtn.cs
using System;
using System.Collections;
using Cute;
using UnityEngine;
namespace Wizard
{
public partial class SubChapterStorySectionBtn
{
private UILabel _clearLabel;
private UILabel _titleLabel;
private UITexture _btnTexture;
private Texture _textureNormalImage;
private Texture _texturePressImage;
public void UnitRead(ScenarioSummary.Data data, StoryChapterData.SubChapterData subChapterData, Action<StoryChapterData.SubChapterData> unitReadAction) { }
public void AllRead(Action allAction, string allBtnPath, bool isExistMaintenanceSubChapter) { }
public void Maintenance() { }
private IEnumerator OnPressImage() => default!;
}
}

View File

@@ -60,6 +60,7 @@ namespace Wizard.Battle.View.Vfx { public partial class EnemyDeckOutVfx : Sequen
namespace Wizard.Battle.View.Vfx { public partial class EnemyMulliganDrawVfx : OpponentMulliganDrawCardVfx { } }
namespace Wizard.Battle.View.Vfx { public partial class EnemyMulliganSwapVfx : SequentialVfxPlayer { } }
namespace Wizard.Battle.View.Vfx { public partial class EpChangeVfx : SequentialVfxPlayer { } }
namespace Wizard.Battle.Touch { public partial class EvolutionHideMessageVfx : global::Wizard.Battle.View.Vfx.SequentialVfxPlayer { } }
namespace Wizard.Battle.View.Vfx { public partial class EvolveImageChangeVfx : SequentialVfxPlayer { } }
namespace Wizard.Battle.View.Vfx { public partial class EvolveNameChangeVfx : SequentialVfxPlayer { } }
namespace Wizard.Battle.View.Vfx { public partial class EvolveUnitMaskCardInPlayVfx : VfxBase { } }
@@ -153,6 +154,7 @@ namespace Wizard.Battle.View.Vfx { public partial class StopEvolutionChoiceEffec
namespace Wizard.Battle.View.Vfx { public partial class StopEvolutionTargetFocasVfx : VfxBase { } }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class StoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class SubChapterSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
namespace Wizard { public partial class SubChapterStorySectionBtn : MonoBehaviour { } }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { public partial class SummaryDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.ProcessingBase { } }
namespace Wizard.Battle.View.Vfx { public partial class SummonCardPreperationVfx : SequentialVfxPlayer { } }
namespace Wizard.Battle.View.Vfx { public partial class SummonCardShakeCameraVfx : SequentialVfxPlayer { } }