test(engine-ambient): TestBattleScope + HeadlessFixture split for multi-instance

Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized
is split into EnsureProcessGlobals (idempotent, process-once) +
SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable
sets up a fresh BattleAmbientContext per test. NonParallelizable removed
from converted classes; assembly-level Parallelizable(Fixtures) enabled.

SVSim.BattleEngine.Tests fully green under parallel test execution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-07 22:24:21 -04:00
parent 1ba75c565a
commit 8af1be6555
22 changed files with 238 additions and 39 deletions

View File

@@ -11,13 +11,18 @@ namespace SVSim.BattleEngine.Tests
[TestFixture]
public class NetworkMgrConstructionProbeTests : NetworkEmitFixtureBase
{
private TestBattleScope _scope;
[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
[TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; }
[Test]
public void HeadlessNetworkBattleMgr_constructs_headless()
{
HeadlessEngineEnv.EnsureInitialized();
Assert.DoesNotThrow(() =>
{
var mgr = new HeadlessNetworkBattleMgr(new HeadlessContentsCreator());
_scope.Ctx.Mgr = mgr;
Assert.That(mgr, Is.Not.Null);
});
}
@@ -26,6 +31,7 @@ namespace SVSim.BattleEngine.Tests
public void OnEmit_capture_seam_is_wired_via_injected_agent()
{
var (mgr, emitted) = HeadlessEngineEnv.NewNetworkEmitBattle();
_scope.Ctx.Mgr = mgr;
Assert.That(mgr, Is.Not.Null);
Assert.That(Wizard.ToolboxGame.RealTimeNetworkAgent, Is.Not.Null,
"agent must be injected so NetworkBattleSender's ToolboxGame.RealTimeNetworkAgent.* calls resolve");