test(engine-ambient): TestBattleScope + HeadlessFixture split for multi-instance
Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized is split into EnsureProcessGlobals (idempotent, process-once) + SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable sets up a fresh BattleAmbientContext per test. NonParallelizable removed from converted classes; assembly-level Parallelizable(Fixtures) enabled. SVSim.BattleEngine.Tests fully green under parallel test execution. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -12,6 +12,11 @@ namespace SVSim.BattleEngine.Tests
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[TestFixture]
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public class EmitPathReadOracleTests : NetworkEmitFixtureBase
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{
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private TestBattleScope _scope;
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[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
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[TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; }
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// The process-global reset (IsForecast=true + clear injected agent) now lives in the shared
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// NetworkEmitFixtureBase.ResetNetworkEmitGlobals [TearDown], inherited here — see that file
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// for why the leak matters.
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@@ -20,6 +25,7 @@ namespace SVSim.BattleEngine.Tests
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public void M3_spell_driven_via_OperateMgr_reaches_emit_without_crashing()
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{
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var (mgr, emitted) = HeadlessEngineEnv.NewNetworkEmitBattle();
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_scope.Ctx.Mgr = mgr;
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var player = mgr.BattlePlayer;
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var enemy = mgr.BattleEnemy;
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