fix(battle-node): revert Bot Matched/BattleStart push (corrupts OppoBattleStartInfo)

Previous commit 51e9dd2 changed Bot's InitBattle to push Matched and
Loaded to push BattleStart+Deal, on the theory that the architecture
spec's "no Matched in Bot mode" claim was wrong. That theory was based
on misreading Matching.cs:400 (the Matched handler) as a required
state-machine trigger.

End-to-end trace of the AI client flow shows:

  1. _initNetworkSuccess (set when the client receives uri=InitNetwork,
     i.e., our ack) is the actual trigger — MatchingNetworkConnectChecker
     phase 3 sees it and calls MatchingInitBattle.

  2. MatchingInitBattle (Matching.cs:298) for IsAINetwork IMMEDIATELY
     calls StartBattleLoad + GotoBattle right after emitting InitBattle.
     It does NOT wait for any wire envelope.

  3. The Matched handler at Matching.cs:400 is gated on
     status == Connect and is already past Prepared by the time the
     wire round-trip completes — sending Matched is harmless but
     unnecessary.

  4. The BattleStart handler at Matching.cs:417 runs UNCONDITIONALLY and
     SetNetworkInfo at RealTimeNetworkAgent.cs:1562 overwrites
     OppoBattleStartInfo with the wire envelope's oppoInfo. Our oppoInfo
     comes from NoOpBotParticipant.Context placeholders (classId/emblemId
     etc. = 0), corrupting the good values the client set from the HTTP
     AIBattleStart response.

The "Waiting for opponent" hang was caused by SBattleLoad.LoadOpponentAssets
trying to fetch emblemId=0, degreeId=0, etc. after BattleStart corrupted
OppoBattleStartInfo. The asset group load silently hangs on missing
assets, no error logged.

Restored the spec's original Bot arms: InitBattle ack-only, Loaded silent,
TurnEnd Judge-to-sender. ai-passive.md updated with the corrected reasoning
and a discovery-history note.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-02 11:23:13 -04:00
parent d87f9beb81
commit 8aead62116
3 changed files with 63 additions and 42 deletions

View File

@@ -458,40 +458,38 @@ public class BattleSessionDispatchTests
}
[Test]
public void Bot_InitBattle_pushes_Matched_to_sender()
public void Bot_InitBattle_acks_to_sender_with_no_Matched_push()
{
var (s, a, _) = NewBotSession();
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
// Bot InitBattle reuses the regular handshake arm — pushes Matched. The
// client's Matching.ReactionReceiveUri gates StartBattleLoad on receiving
// Matched (Matching.cs:400), so without it the client hangs in
// "Waiting for opponent." Cosmetics in the Matched body come from
// NoOpBotParticipant.Context placeholders; the client renders opponent
// cosmetics from AIBattleStart HTTP data, not from Matched, so the
// placeholders are harmless here.
// Bot InitBattle is ack-only — NO Matched push. Matched would be ignored
// by the client anyway (gated on status == Connect, which is already
// past by the time the wire round-trip completes), but the spec is to
// not send it for clarity.
Assert.That(routes.Count, Is.EqualTo(1));
Assert.That(routes[0].Target, Is.SameAs(a));
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.Matched));
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.InitBattle),
"Expected an ack envelope for InitBattle, NOT a Matched envelope.");
Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingLoaded));
}
[Test]
public void Bot_Loaded_pushes_BattleStart_then_Deal_to_sender()
public void Bot_Loaded_produces_no_routes_but_advances_phase()
{
var (s, a, _) = NewBotSession();
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitBattle));
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
// Bot Loaded reuses the regular handshake arm — pushes BattleStart + Deal.
// BattleStart triggers GotoBattle on the client (Matching.cs:417); without
// it the client hangs.
Assert.That(routes.Select(r => r.Frame.Uri),
Is.EqualTo(new[] { NetworkBattleUri.BattleStart, NetworkBattleUri.Deal }));
Assert.That(routes.All(r => ReferenceEquals(r.Target, a)), Is.True);
Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingSwap));
// Bot Loaded is silent — no BattleStart, no Deal. Pushing BattleStart
// would actively CORRUPT OppoBattleStartInfo on the client (the wire
// handler at Matching.cs:417 → SetNetworkInfo overwrites it with our
// placeholder NoOpBotParticipant.Context zeros).
Assert.That(routes, Is.Empty, "Bot Loaded is silent.");
Assert.That(a.Phase, Is.EqualTo(BattleSessionPhase.AwaitingSwap),
"Phase still advances even though there are no outbound routes.");
}
[Test]