fix(rank-battle): route ai-start through the queue-time MatchContext

Live-smoke bug 2026-06-02: queued Bloodcraft (deck #5), wire showed
classId=2 (Swordcraft) for self_info on the /ai_unlimited_rank_battle/start
response — client rendered the wrong leader.

Two layers of the same bug:

1. MatchContextBuilder.BuildForRankBattleAsync hardcoded deckNo=1 instead
   of taking it from the do_matching request — verified against
   data_dumps/captures/traffic.ndjson L17 where deck_no=5 was on the wire.
   Signature changes to (viewerId, format, deckNo); DoMatchingInternal
   passes req.DeckNo.

2. AiStartInternal rebuilt MatchContext from scratch — but the /ai_*/start
   request body is BaseRequest only, no deck_no on the wire. The fix uses
   the MatchContext the bridge already stored at do_matching resolution time
   (in the Bot PendingBattle), so deck/cosmetic data is consistent end-to-end.
   New IBattleSessionStore.TryFindPendingForViewer(viewerId) finds the
   viewer's pending battle for lookup. The store entry persists across
   ai_start (idempotent reads are fine — the WS handler removes on connect).
   No-pending sentinel: ai_id=-1 surfaces the "no AI assigned" error in the
   client.

Tests: 936 → 939 passing.
- MatchContextBuilderTests.BuildForRankBattle_uses_the_caller_supplied_deck_number
  seeds deck #1 (class 1) and deck #5 (class 6) and asserts the deckNo
  argument picks the right one.
- RankBattleControllerTests.AiStart_self_info_class_matches_queued_deck_number
  is the end-to-end regression: register Bot battle with deck #5, hit
  /ai_unlimited_rank_battle/start, assert self_info.classId == 6.
- RankBattleControllerTests.AiStart_without_pending_battle_returns_neg1_sentinel
  locks the defensive ai_id=-1 path.
- Existing AiStart_* tests bypass do_matching, so adapted to call a new
  RegisterBotBattleAsync helper that mirrors what InProcessPairUp does on
  AI-fallback resolution.

SeedDeckAsync gains an optional classId so test cases can differentiate
decks by class (was always picking Classes.First()).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-02 12:28:42 -04:00
parent 24f9b2240e
commit 898b872edd
9 changed files with 150 additions and 34 deletions

View File

@@ -8,6 +8,16 @@ public interface IBattleSessionStore
/// <summary>Look up the pending battle. Returns null if not present.</summary> /// <summary>Look up the pending battle. Returns null if not present.</summary>
PendingBattle? TryGetPending(string battleId); PendingBattle? TryGetPending(string battleId);
/// <summary>
/// Find a pending battle this viewer is a participant in (P1 or P2). Used by the
/// HTTP-side <c>/ai_&lt;fmt&gt;/start</c> endpoint to retrieve the deck/cosmetic
/// context the viewer registered at <c>do_matching</c> time — the <c>/start</c>
/// request body carries no <c>deck_no</c> of its own. Returns null if the viewer
/// has no pending battle (already consumed by WS connect, never registered, or
/// evicted by timeout).
/// </summary>
PendingBattle? TryFindPendingForViewer(long viewerId);
/// <summary>Mark a battle as no longer pending (e.g. on successful connect or explicit close).</summary> /// <summary>Mark a battle as no longer pending (e.g. on successful connect or explicit close).</summary>
bool RemovePending(string battleId); bool RemovePending(string battleId);
} }

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@@ -12,6 +12,21 @@ public sealed class InMemoryBattleSessionStore : IBattleSessionStore
public PendingBattle? TryGetPending(string battleId) => public PendingBattle? TryGetPending(string battleId) =>
_pending.TryGetValue(battleId, out var b) ? b : null; _pending.TryGetValue(battleId, out var b) ? b : null;
public PendingBattle? TryFindPendingForViewer(long viewerId)
{
// Linear scan — _pending is bounded by concurrent in-flight matches (low
// double digits at most), so this stays cheap. Returns whichever match the
// dictionary's enumerator yields first; in practice a viewer has at most one
// pending battle since each /do_matching either pairs/falls-back the existing
// slot or parks without registering.
foreach (var b in _pending.Values)
{
if (b.P1.ViewerId == viewerId) return b;
if (b.P2 is not null && b.P2.ViewerId == viewerId) return b;
}
return null;
}
public bool RemovePending(string battleId) => public bool RemovePending(string battleId) =>
_pending.TryRemove(battleId, out _); _pending.TryRemove(battleId, out _);
} }

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@@ -1,6 +1,7 @@
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
using SVSim.Database.Enums; using SVSim.Database.Enums;
using SVSim.EmulatedEntrypoint.Constants; using SVSim.EmulatedEntrypoint.Constants;
using SVSim.EmulatedEntrypoint.Matching; using SVSim.EmulatedEntrypoint.Matching;
@@ -24,6 +25,7 @@ public sealed class RankBattleController : ControllerBase
{ {
private readonly IMatchingPairUpService _pairUp; private readonly IMatchingPairUpService _pairUp;
private readonly IMatchingBridge _bridge; private readonly IMatchingBridge _bridge;
private readonly IBattleSessionStore _sessionStore;
private readonly IMatchContextBuilder _ctxBuilder; private readonly IMatchContextBuilder _ctxBuilder;
private readonly IBotRoster _botRoster; private readonly IBotRoster _botRoster;
private readonly ILogger<RankBattleController> _log; private readonly ILogger<RankBattleController> _log;
@@ -31,12 +33,14 @@ public sealed class RankBattleController : ControllerBase
public RankBattleController( public RankBattleController(
IMatchingPairUpService pairUp, IMatchingPairUpService pairUp,
IMatchingBridge bridge, IMatchingBridge bridge,
IBattleSessionStore sessionStore,
IMatchContextBuilder ctxBuilder, IMatchContextBuilder ctxBuilder,
IBotRoster botRoster, IBotRoster botRoster,
ILogger<RankBattleController> log) ILogger<RankBattleController> log)
{ {
_pairUp = pairUp; _pairUp = pairUp;
_bridge = bridge; _bridge = bridge;
_sessionStore = sessionStore;
_ctxBuilder = ctxBuilder; _ctxBuilder = ctxBuilder;
_botRoster = botRoster; _botRoster = botRoster;
_log = log; _log = log;
@@ -120,14 +124,14 @@ public sealed class RankBattleController : ControllerBase
MatchContext ctx; MatchContext ctx;
try try
{ {
ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format); ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format, req.DeckNo);
} }
catch (InvalidOperationException ex) catch (InvalidOperationException ex)
{ {
// Most likely cause: viewer has no deck for this format. Surface as 3001 // Most likely cause: viewer has no deck at that slot for this format. Surface
// RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard matchmaking-error // as 3001 RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard
// dialog rather than retrying forever. // matchmaking-error dialog rather than retrying forever.
_log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt}; returning 3001.", vid, format); _log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt} deckNo {DeckNo}; returning 3001.", vid, format, req.DeckNo);
return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" }); return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
} }
@@ -167,18 +171,19 @@ public sealed class RankBattleController : ControllerBase
{ {
if (!TryGetViewerId(out var vid)) return Unauthorized(); if (!TryGetViewerId(out var vid)) return Unauthorized();
MatchContext selfCtx; // The /ai_<fmt>/start request body is BaseRequest only — it carries no deck_no.
try // The deck the viewer queued with was captured in the PendingBattle's MatchContext
// at /do_matching resolution time (when InProcessPairUp called bridge.RegisterBattle).
// Reuse that context so SelfInfo's classId/charaId/sleeveId match what the user
// actually picked. Rebuilding from deck #1 was the 2026-06-02 wire-bug — surfaced
// as "queued Bloodcraft, saw Swordcraft leader."
var pending = _sessionStore.TryFindPendingForViewer(vid);
if (pending is null)
{ {
selfCtx = await _ctxBuilder.BuildForRankBattleAsync(vid, format); _log.LogWarning("AiStart for viewer {Vid} format {Fmt} has no pending battle; returning ai_id=-1.", vid, format);
}
catch (InvalidOperationException ex)
{
// No deck → can't build a self profile. Surface as the "no AI assigned"
// sentinel; the client treats ai_id=-1 as a fallback/error condition.
_log.LogWarning(ex, "AiStart failed for viewer {Vid} format {Fmt}; returning ai_id=-1.", vid, format);
return Ok(new AiBattleStartResponseDto { AiId = -1 }); return Ok(new AiBattleStartResponseDto { AiId = -1 });
} }
var selfCtx = pending.P1.Context;
var bot = await _botRoster.PickAsync(selfCtx, ct); var bot = await _botRoster.PickAsync(selfCtx, ct);

View File

@@ -18,13 +18,10 @@ public interface IMatchContextBuilder
Task<MatchContext> BuildForTwoPickAsync(long viewerId); Task<MatchContext> BuildForTwoPickAsync(long viewerId);
/// <summary> /// <summary>
/// Build a context for a rank-battle viewer + format (rotation / unlimited). Pulls the /// Build a context for a rank-battle viewer + format (rotation / unlimited) + the
/// viewer's deck #1 for that format + viewer cosmetics. Throws if the viewer has no /// caller-selected deck number (from <c>do_matching</c>'s <c>deck_no</c>). Pulls the
/// deck registered for the format. /// viewer's deck for that format/number + viewer cosmetics. Throws if the viewer has
/// no deck at that slot.
/// </summary> /// </summary>
/// <remarks> Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format, int deckNo);
/// Deck-selection persistence (which deck number is "current" for this format) is a
/// separate concern; deck #1 is a placeholder until that lands.
/// </remarks>
Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format);
} }

View File

@@ -70,17 +70,17 @@ public class MatchContextBuilder : IMatchContextBuilder
BattleType: 11); BattleType: 11);
} }
public async Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format) public async Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format, int deckNo)
{ {
var viewer = await _viewers.LoadForMatchContextAsync(viewerId) var viewer = await _viewers.LoadForMatchContextAsync(viewerId)
?? throw new InvalidOperationException($"viewer {viewerId} not found"); ?? throw new InvalidOperationException($"viewer {viewerId} not found");
// Per spec, deck-selection persistence (which deck number is "current" for this // IDeckRepository is the right path here — viewer-graph nav refs (DeckCard.Card)
// format) is a separate concern; #1 is a placeholder until that lands. IDeckRepository // don't auto-load (see project_ef_nav_include_pitfall memory), which would
// is the right path here — viewer-graph nav refs (DeckCard.Card) don't auto-load // silently ship card_id=0.
// (see project_ef_nav_include_pitfall memory), which would silently ship card_id=0. var deck = await _decks.GetDeck(viewerId, format, deckNo)
var deck = await _decks.GetDeck(viewerId, format, deckNo: 1) ?? throw new InvalidOperationException(
?? throw new InvalidOperationException($"viewer {viewerId} has no deck for format {format}"); $"viewer {viewerId} has no deck #{deckNo} for format {format}");
var defaults = _config.Get<DefaultLoadoutConfig>(); var defaults = _config.Get<DefaultLoadoutConfig>();
var emblemId = viewer.Info.SelectedEmblem.Id != 0 var emblemId = viewer.Info.SelectedEmblem.Id != 0

View File

@@ -418,7 +418,7 @@ public class BattleNodeFlowTests
var bridge = factory.Services.GetRequiredService<IMatchingBridge>(); var bridge = factory.Services.GetRequiredService<IMatchingBridge>();
using var scope = factory.Services.CreateScope(); using var scope = factory.Services.CreateScope();
var builder = scope.ServiceProvider.GetRequiredService<SVSim.EmulatedEntrypoint.Services.IMatchContextBuilder>(); var builder = scope.ServiceProvider.GetRequiredService<SVSim.EmulatedEntrypoint.Services.IMatchContextBuilder>();
var ctx = await builder.BuildForRankBattleAsync(vid, SVSim.Database.Enums.Format.Rotation); var ctx = await builder.BuildForRankBattleAsync(vid, SVSim.Database.Enums.Format.Rotation, deckNo: 1);
var pending = bridge.RegisterBattle( var pending = bridge.RegisterBattle(
new SVSim.BattleNode.Bridge.BattlePlayer(vid, ctx), new SVSim.BattleNode.Bridge.BattlePlayer(vid, ctx),
p2: null, p2: null,

View File

@@ -2,7 +2,10 @@ using System.Net.Http.Json;
using System.Text.Json; using System.Text.Json;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using NUnit.Framework; using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
using SVSim.Database.Enums; using SVSim.Database.Enums;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.UnitTests.Infrastructure; using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers; namespace SVSim.UnitTests.Controllers;
@@ -44,6 +47,21 @@ public class RankBattleControllerTests
steam_session_ticket = "", steam_session_ticket = "",
}; };
/// <summary>
/// AiStart in the real client flow always follows a do_matching call that resolved
/// to 3011 (AI fallback) — that's when the PendingBattle is registered with the
/// viewer's queue-time MatchContext (deck/cosmetics). Tests bypass do_matching's
/// time-threshold to register a Bot PendingBattle directly via the bridge.
/// </summary>
private static async Task RegisterBotBattleAsync(SVSimTestFactory factory, long viewerId, Format format, int deckNo)
{
var bridge = factory.Services.GetRequiredService<IMatchingBridge>();
using var scope = factory.Services.CreateScope();
var builder = scope.ServiceProvider.GetRequiredService<IMatchContextBuilder>();
var ctx = await builder.BuildForRankBattleAsync(viewerId, format, deckNo);
bridge.RegisterBattle(new BattlePlayer(viewerId, ctx), p2: null, BattleType.Bot);
}
[Test] [Test]
public async Task DoMatching_rotation_first_poll_returns_3002_RETRY_with_empty_node_server_url() public async Task DoMatching_rotation_first_poll_returns_3002_RETRY_with_empty_node_server_url()
{ {
@@ -102,6 +120,7 @@ public class RankBattleControllerTests
var viewerId = await factory.SeedViewerAsync(displayName: "TestViewer"); var viewerId = await factory.SeedViewerAsync(displayName: "TestViewer");
await factory.SeedGlobalsAsync(); await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Rotation, 1); await factory.SeedDeckAsync(viewerId, Format.Rotation, 1);
await RegisterBotBattleAsync(factory, viewerId, Format.Rotation, deckNo: 1);
var client = factory.CreateAuthenticatedClient(viewerId); var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody); var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody);
@@ -140,6 +159,7 @@ public class RankBattleControllerTests
var viewerId = await factory.SeedViewerAsync(displayName: "Alice"); var viewerId = await factory.SeedViewerAsync(displayName: "Alice");
await factory.SeedGlobalsAsync(); await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Rotation, 1); await factory.SeedDeckAsync(viewerId, Format.Rotation, 1);
await RegisterBotBattleAsync(factory, viewerId, Format.Rotation, deckNo: 1);
var client = factory.CreateAuthenticatedClient(viewerId); var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody); var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody);
@@ -156,6 +176,7 @@ public class RankBattleControllerTests
var viewerId = await factory.SeedViewerAsync(displayName: "PlayerA"); var viewerId = await factory.SeedViewerAsync(displayName: "PlayerA");
await factory.SeedGlobalsAsync(); await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Rotation, 1); await factory.SeedDeckAsync(viewerId, Format.Rotation, 1);
await RegisterBotBattleAsync(factory, viewerId, Format.Rotation, deckNo: 1);
var client = factory.CreateAuthenticatedClient(viewerId); var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody); var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody);
@@ -167,6 +188,48 @@ public class RankBattleControllerTests
Assert.That(oppoInfo.GetProperty("classId").GetInt32(), Is.InRange(1, 8)); Assert.That(oppoInfo.GetProperty("classId").GetInt32(), Is.InRange(1, 8));
} }
[Test]
public async Task AiStart_self_info_class_matches_queued_deck_number()
{
// Regression for the 2026-06-02 "queued Bloodcraft, saw Swordcraft leader" wire bug.
// The original impl rebuilt MatchContext from deck #1 inside AiStart; the fix routes
// it through the PendingBattle the bridge stored at do_matching time (which carries
// the queue-time deck_no). Seed two distinct-class decks and confirm /ai_*/start
// returns the right class for a viewer registered with deck #5.
await using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync(displayName: "Ranker");
await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 1, classId: 1);
await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 5, classId: 6);
await RegisterBotBattleAsync(factory, viewerId, Format.Unlimited, deckNo: 5);
var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync("/ai_unlimited_rank_battle/start", EmptyAuthedBody);
using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
var selfInfo = doc.RootElement.GetProperty("self_info");
Assert.That(selfInfo.GetProperty("classId").GetInt32(), Is.EqualTo(6),
"Self class must reflect the deck the viewer queued with (deck #5 = Bloodcraft, class 6).");
}
[Test]
public async Task AiStart_without_pending_battle_returns_neg1_sentinel()
{
// Defensive: clients always do_matching before ai_start, but if /ai_*/start is hit
// without a registered PendingBattle (server restart, expired match, ...), the spec
// sentinel ai_id=-1 surfaces the "no AI assigned" error in the client.
await using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync();
await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Rotation, 1);
var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync("/ai_rotation_rank_battle/start", EmptyAuthedBody);
using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
Assert.That(doc.RootElement.GetProperty("ai_id").GetInt32(), Is.EqualTo(-1));
}
[Test] [Test]
public async Task Finish_emits_stubbed_zeros_with_battle_result_echo() public async Task Finish_emits_stubbed_zeros_with_battle_result_echo()
{ {

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@@ -369,13 +369,16 @@ internal sealed class SVSimTestFactory : WebApplicationFactory<Program>
/// path. Picks the first seeded class/sleeve/leader-skin from the master tables; tests /// path. Picks the first seeded class/sleeve/leader-skin from the master tables; tests
/// that need specific ids should hit the DB directly. /// that need specific ids should hit the DB directly.
/// </summary> /// </summary>
public async Task SeedDeckAsync(long viewerId, Format format, int number, string name = "Test Deck") public async Task SeedDeckAsync(long viewerId, Format format, int number, string name = "Test Deck", int? classId = null)
{ {
using var scope = Services.CreateScope(); using var scope = Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>(); var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var repo = scope.ServiceProvider.GetRequiredService<IDeckRepository>(); var repo = scope.ServiceProvider.GetRequiredService<IDeckRepository>();
var cls = await db.Classes.FirstAsync(); var cls = classId is null
? await db.Classes.FirstAsync()
: await db.Classes.FindAsync(classId.Value)
?? throw new InvalidOperationException($"SeedDeckAsync: class {classId} not found");
var sleeve = await db.Sleeves.FirstAsync(); var sleeve = await db.Sleeves.FirstAsync();
var skin = await db.LeaderSkins.FirstAsync(); var skin = await db.LeaderSkins.FirstAsync();

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@@ -128,7 +128,7 @@ public class MatchContextBuilderTests
using var scope = factory.Services.CreateScope(); using var scope = factory.Services.CreateScope();
var builder = scope.ServiceProvider.GetRequiredService<IMatchContextBuilder>(); var builder = scope.ServiceProvider.GetRequiredService<IMatchContextBuilder>();
var ctx = await builder.BuildForRankBattleAsync(viewerId, Format.Rotation); var ctx = await builder.BuildForRankBattleAsync(viewerId, Format.Rotation, deckNo: 1);
Assert.That(ctx.UserName, Is.EqualTo("Ranker")); Assert.That(ctx.UserName, Is.EqualTo("Ranker"));
Assert.That(ctx.BattleType, Is.EqualTo(11), "BattleType=11 matches the prod rank-battle wire value (same as TK2)."); Assert.That(ctx.BattleType, Is.EqualTo(11), "BattleType=11 matches the prod rank-battle wire value (same as TK2).");
@@ -148,10 +148,33 @@ public class MatchContextBuilderTests
using var scope = factory.Services.CreateScope(); using var scope = factory.Services.CreateScope();
var builder = scope.ServiceProvider.GetRequiredService<IMatchContextBuilder>(); var builder = scope.ServiceProvider.GetRequiredService<IMatchContextBuilder>();
Assert.That(async () => await builder.BuildForRankBattleAsync(viewerId, Format.Rotation), Assert.That(async () => await builder.BuildForRankBattleAsync(viewerId, Format.Rotation, deckNo: 1),
Throws.Exception); Throws.Exception);
} }
[Test]
public async Task BuildForRankBattle_uses_the_caller_supplied_deck_number()
{
// Regression for the 2026-06-02 "queued Bloodcraft, saw Swordcraft leader"
// wire bug — MatchContextBuilder.BuildForRankBattleAsync hardcoded deckNo=1.
// Seed two decks for different classes (1 and 6) and confirm the deckNo
// argument picks the right one.
await using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync(displayName: "Ranker");
await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 1, name: "Deck 1", classId: 1);
await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 5, name: "Deck 5", classId: 6);
using var scope = factory.Services.CreateScope();
var builder = scope.ServiceProvider.GetRequiredService<IMatchContextBuilder>();
var deck1Ctx = await builder.BuildForRankBattleAsync(viewerId, Format.Unlimited, deckNo: 1);
var deck5Ctx = await builder.BuildForRankBattleAsync(viewerId, Format.Unlimited, deckNo: 5);
Assert.That(deck1Ctx.ClassId, Is.EqualTo("1"), "deckNo=1 → class 1.");
Assert.That(deck5Ctx.ClassId, Is.EqualTo("6"), "deckNo=5 → class 6 (the wire-bug case).");
}
[Test] [Test]
public async Task BuildForTwoPick_falls_back_to_default_loadout_when_unequipped() public async Task BuildForTwoPick_falls_back_to_default_loadout_when_unequipped()
{ {