fix(rank-battle): route ai-start through the queue-time MatchContext
Live-smoke bug 2026-06-02: queued Bloodcraft (deck #5), wire showed classId=2 (Swordcraft) for self_info on the /ai_unlimited_rank_battle/start response — client rendered the wrong leader. Two layers of the same bug: 1. MatchContextBuilder.BuildForRankBattleAsync hardcoded deckNo=1 instead of taking it from the do_matching request — verified against data_dumps/captures/traffic.ndjson L17 where deck_no=5 was on the wire. Signature changes to (viewerId, format, deckNo); DoMatchingInternal passes req.DeckNo. 2. AiStartInternal rebuilt MatchContext from scratch — but the /ai_*/start request body is BaseRequest only, no deck_no on the wire. The fix uses the MatchContext the bridge already stored at do_matching resolution time (in the Bot PendingBattle), so deck/cosmetic data is consistent end-to-end. New IBattleSessionStore.TryFindPendingForViewer(viewerId) finds the viewer's pending battle for lookup. The store entry persists across ai_start (idempotent reads are fine — the WS handler removes on connect). No-pending sentinel: ai_id=-1 surfaces the "no AI assigned" error in the client. Tests: 936 → 939 passing. - MatchContextBuilderTests.BuildForRankBattle_uses_the_caller_supplied_deck_number seeds deck #1 (class 1) and deck #5 (class 6) and asserts the deckNo argument picks the right one. - RankBattleControllerTests.AiStart_self_info_class_matches_queued_deck_number is the end-to-end regression: register Bot battle with deck #5, hit /ai_unlimited_rank_battle/start, assert self_info.classId == 6. - RankBattleControllerTests.AiStart_without_pending_battle_returns_neg1_sentinel locks the defensive ai_id=-1 path. - Existing AiStart_* tests bypass do_matching, so adapted to call a new RegisterBotBattleAsync helper that mirrors what InProcessPairUp does on AI-fallback resolution. SeedDeckAsync gains an optional classId so test cases can differentiate decks by class (was always picking Classes.First()). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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using SVSim.Database.Enums;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Matching;
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@@ -24,6 +25,7 @@ public sealed class RankBattleController : ControllerBase
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{
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private readonly IMatchingPairUpService _pairUp;
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private readonly IMatchingBridge _bridge;
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private readonly IBattleSessionStore _sessionStore;
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private readonly IMatchContextBuilder _ctxBuilder;
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private readonly IBotRoster _botRoster;
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private readonly ILogger<RankBattleController> _log;
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@@ -31,12 +33,14 @@ public sealed class RankBattleController : ControllerBase
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public RankBattleController(
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IMatchingPairUpService pairUp,
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IMatchingBridge bridge,
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IBattleSessionStore sessionStore,
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IMatchContextBuilder ctxBuilder,
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IBotRoster botRoster,
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ILogger<RankBattleController> log)
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{
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_pairUp = pairUp;
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_bridge = bridge;
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_sessionStore = sessionStore;
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_ctxBuilder = ctxBuilder;
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_botRoster = botRoster;
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_log = log;
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@@ -120,14 +124,14 @@ public sealed class RankBattleController : ControllerBase
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MatchContext ctx;
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try
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{
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ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format);
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ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format, req.DeckNo);
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}
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catch (InvalidOperationException ex)
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{
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// Most likely cause: viewer has no deck for this format. Surface as 3001
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// RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard matchmaking-error
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// dialog rather than retrying forever.
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_log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt}; returning 3001.", vid, format);
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// Most likely cause: viewer has no deck at that slot for this format. Surface
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// as 3001 RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard
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// matchmaking-error dialog rather than retrying forever.
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_log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt} deckNo {DeckNo}; returning 3001.", vid, format, req.DeckNo);
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return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
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}
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@@ -167,18 +171,19 @@ public sealed class RankBattleController : ControllerBase
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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MatchContext selfCtx;
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try
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// The /ai_<fmt>/start request body is BaseRequest only — it carries no deck_no.
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// The deck the viewer queued with was captured in the PendingBattle's MatchContext
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// at /do_matching resolution time (when InProcessPairUp called bridge.RegisterBattle).
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// Reuse that context so SelfInfo's classId/charaId/sleeveId match what the user
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// actually picked. Rebuilding from deck #1 was the 2026-06-02 wire-bug — surfaced
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// as "queued Bloodcraft, saw Swordcraft leader."
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var pending = _sessionStore.TryFindPendingForViewer(vid);
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if (pending is null)
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{
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selfCtx = await _ctxBuilder.BuildForRankBattleAsync(vid, format);
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}
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catch (InvalidOperationException ex)
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{
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// No deck → can't build a self profile. Surface as the "no AI assigned"
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// sentinel; the client treats ai_id=-1 as a fallback/error condition.
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_log.LogWarning(ex, "AiStart failed for viewer {Vid} format {Fmt}; returning ai_id=-1.", vid, format);
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_log.LogWarning("AiStart for viewer {Vid} format {Fmt} has no pending battle; returning ai_id=-1.", vid, format);
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return Ok(new AiBattleStartResponseDto { AiId = -1 });
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}
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var selfCtx = pending.P1.Context;
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var bot = await _botRoster.PickAsync(selfCtx, ct);
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@@ -18,13 +18,10 @@ public interface IMatchContextBuilder
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Task<MatchContext> BuildForTwoPickAsync(long viewerId);
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/// <summary>
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/// Build a context for a rank-battle viewer + format (rotation / unlimited). Pulls the
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/// viewer's deck #1 for that format + viewer cosmetics. Throws if the viewer has no
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/// deck registered for the format.
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/// Build a context for a rank-battle viewer + format (rotation / unlimited) + the
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/// caller-selected deck number (from <c>do_matching</c>'s <c>deck_no</c>). Pulls the
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/// viewer's deck for that format/number + viewer cosmetics. Throws if the viewer has
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/// no deck at that slot.
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/// </summary>
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/// <remarks>
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/// Deck-selection persistence (which deck number is "current" for this format) is a
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/// separate concern; deck #1 is a placeholder until that lands.
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/// </remarks>
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Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format);
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Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format, int deckNo);
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}
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@@ -70,17 +70,17 @@ public class MatchContextBuilder : IMatchContextBuilder
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BattleType: 11);
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}
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public async Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format)
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public async Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format, int deckNo)
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{
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var viewer = await _viewers.LoadForMatchContextAsync(viewerId)
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?? throw new InvalidOperationException($"viewer {viewerId} not found");
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// Per spec, deck-selection persistence (which deck number is "current" for this
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// format) is a separate concern; #1 is a placeholder until that lands. IDeckRepository
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// is the right path here — viewer-graph nav refs (DeckCard.Card) don't auto-load
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// (see project_ef_nav_include_pitfall memory), which would silently ship card_id=0.
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var deck = await _decks.GetDeck(viewerId, format, deckNo: 1)
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?? throw new InvalidOperationException($"viewer {viewerId} has no deck for format {format}");
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// IDeckRepository is the right path here — viewer-graph nav refs (DeckCard.Card)
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// don't auto-load (see project_ef_nav_include_pitfall memory), which would
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// silently ship card_id=0.
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var deck = await _decks.GetDeck(viewerId, format, deckNo)
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?? throw new InvalidOperationException(
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$"viewer {viewerId} has no deck #{deckNo} for format {format}");
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var defaults = _config.Get<DefaultLoadoutConfig>();
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var emblemId = viewer.Info.SelectedEmblem.Id != 0
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