feat(replay): add BattleContextStore for start->finish handoff
Bridges the start-time -> finish-time gap. /finish carries neither battle_id nor opponent identity; this store holds both for the finish handler to compose a ViewerBattleHistory row. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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58
SVSim.UnitTests/Services/InMemoryBattleContextStoreTests.cs
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58
SVSim.UnitTests/Services/InMemoryBattleContextStoreTests.cs
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using SVSim.Database.Services.Replay;
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namespace SVSim.UnitTests.Services;
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public class InMemoryBattleContextStoreTests
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{
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private static BattleContext MakeCtx(long battleId = 1, int oppViewer = 0) => new(
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BattleId: battleId,
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BattleType: 2,
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DeckFormat: 0,
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TwoPickType: 0,
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SelfClassId: 1,
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SelfSubClassId: 0,
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SelfCharaId: 1,
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SelfRotationId: "0",
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OpponentViewerId: oppViewer,
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OpponentName: "Opponent",
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OpponentClassId: 2,
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OpponentSubClassId: 0,
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OpponentCharaId: 1,
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OpponentCountryCode: "",
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OpponentEmblemId: 0,
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OpponentDegreeId: 0,
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OpponentRotationId: "0",
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BattleStartTime: DateTime.UtcNow);
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[Test]
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public void Set_then_TakeFor_returns_ctx_and_clears()
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{
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var store = new InMemoryBattleContextStore();
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var ctx = MakeCtx(battleId: 42);
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store.Set(viewerId: 100, ctx);
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var taken = store.TakeFor(100);
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Assert.That(taken, Is.Not.Null);
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Assert.That(taken!.BattleId, Is.EqualTo(42));
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Assert.That(store.TakeFor(100), Is.Null, "second take must return null");
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}
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[Test]
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public void TakeFor_missing_viewer_returns_null()
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{
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var store = new InMemoryBattleContextStore();
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Assert.That(store.TakeFor(999), Is.Null);
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}
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[Test]
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public void Set_overwrites_prior_context_for_same_viewer()
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{
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var store = new InMemoryBattleContextStore();
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store.Set(viewerId: 100, MakeCtx(battleId: 1));
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store.Set(viewerId: 100, MakeCtx(battleId: 2));
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var taken = store.TakeFor(100);
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Assert.That(taken!.BattleId, Is.EqualTo(2));
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}
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}
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