From 83f82efe1b07699228560dc66e299a9cd0ad53e7 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Sat, 6 Jun 2026 14:46:37 -0400 Subject: [PATCH] feat(battlenode): reference SVSim.BattleEngine (Phase 2 N0 wire-up) Aliased (extern alias 'engine') to confine the decompiled engine's large global-namespace type surface, which would otherwise collide with node types (BattlePlayer, MessagePackSerializer). Also expose internals to SVSim.BattleEngine.Tests for the upcoming N0/N1 tests. Co-Authored-By: Claude Opus 4.8 --- SVSim.BattleNode/SVSim.BattleNode.csproj | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/SVSim.BattleNode/SVSim.BattleNode.csproj b/SVSim.BattleNode/SVSim.BattleNode.csproj index cff6997..032734e 100644 --- a/SVSim.BattleNode/SVSim.BattleNode.csproj +++ b/SVSim.BattleNode/SVSim.BattleNode.csproj @@ -8,7 +8,14 @@ + + + + +