feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using UnityEngine;
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public class WrapContentsScrollBarSizeByDirection : MonoBehaviour
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{
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private UIWrapContent _wrapContent;
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private UIWidget _uiWidget;
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private void Start()
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{
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ContentUpdate();
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}
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public void ContentUpdate()
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{
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if (_uiWidget == null)
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{
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SetUpUIWidget();
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}
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_uiWidget.pivot = UIWidget.Pivot.TopLeft;
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int num = _wrapContent.itemSize * (Mathf.Abs(_wrapContent.minIndex - _wrapContent.maxIndex) + 1);
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float num2 = (float)_wrapContent.itemSize / 2f;
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switch (_scrollView.movement)
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{
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case UIScrollView.Movement.Vertical:
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_uiWidget.height = num;
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base.transform.localPosition = new Vector3(0f, num2, 0f);
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break;
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case UIScrollView.Movement.Horizontal:
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_uiWidget.width = num;
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base.transform.localPosition = new Vector3(0f - num2, 0f, 0f);
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break;
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}
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}
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private void SetUpUIWidget()
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{
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_uiWidget = base.gameObject.GetComponent<UIWidget>();
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if (_uiWidget == null)
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{
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_uiWidget = base.gameObject.AddComponent<UIWidget>();
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}
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}
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}
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