feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
using LitJson;
namespace Wizard.Scripts.Network.Task.Arena.TwoPick;
public class ClassCharaChooseTask : BaseTask
{
public class ArenaTwoPickClassCharaChooseTaskParam : BaseParam
{
public int class_id;
}
public ClassCharaChooseTask()
{
base.type = ApiType.Type.ArenaTwoPickClassCharaChoose;
}
public void SetParameter(int class_id)
{
ArenaTwoPickClassCharaChooseTaskParam arenaTwoPickClassCharaChooseTaskParam = new ArenaTwoPickClassCharaChooseTaskParam();
arenaTwoPickClassCharaChooseTaskParam.class_id = class_id;
base.Params = arenaTwoPickClassCharaChooseTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
Wizard.Data.TwoPickInfo.SetClassInfo(jsonData["class_info"]);
Wizard.Data.TwoPickInfo.SetDeckInfo(jsonData["deck_info"]);
Wizard.Data.TwoPickInfo.SetCandidateCardList(jsonData["candidate_card_list"]);
return num;
}
}