feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using LitJson;
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using Wizard.Scripts.Network.Task.Arena.TwoPick;
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namespace Wizard.Scripts.Network.Task.Arena;
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public abstract class ArenaEntryTaskBase : BaseTask
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{
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public ArenaEntryTaskBase()
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{
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}
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public abstract void SetParameter(int consumeItemType);
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public static ArenaEntryTaskBase GetTaskInstance(int mode)
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{
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ArenaEntryTaskBase result = null;
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if (mode == 1)
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{
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result = new EntryTask();
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}
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return result;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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SetResponseParams(base.ResponseData["data"], base.ResponseData["data_headers"]);
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return num;
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}
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protected abstract void SetResponseParams(JsonData data, JsonData headerData);
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}
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