feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,26 @@
using UnityEngine;
namespace Wizard.Lottery;
public class LotterySpecialRewardDialog : MonoBehaviour
{
[SerializeField]
private UILabel _labelDescription;
private LotteryRewardData _lotteryRewardData;
public void Init(LotteryRewardData lotteryRewardData)
{
_lotteryRewardData = lotteryRewardData;
_labelDescription.text = _lotteryRewardData.Description;
}
public void OnClickSpecialRewardSiteBtn()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
if (_lotteryRewardData.IsSpecial)
{
UIManager.GetInstance().WebViewHelper.OpenUrl(_lotteryRewardData.LotteryUrl);
}
}
}