feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using UnityEngine;
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namespace Wizard.Lottery;
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public class LotterySpecialRewardDialog : MonoBehaviour
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{
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[SerializeField]
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private UILabel _labelDescription;
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private LotteryRewardData _lotteryRewardData;
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public void Init(LotteryRewardData lotteryRewardData)
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{
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_lotteryRewardData = lotteryRewardData;
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_labelDescription.text = _lotteryRewardData.Description;
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}
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public void OnClickSpecialRewardSiteBtn()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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if (_lotteryRewardData.IsSpecial)
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{
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UIManager.GetInstance().WebViewHelper.OpenUrl(_lotteryRewardData.LotteryUrl);
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}
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}
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}
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