feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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127
SVSim.BattleEngine/Engine/Wizard.Lottery/LotteryInfoTask.cs
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127
SVSim.BattleEngine/Engine/Wizard.Lottery/LotteryInfoTask.cs
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using System;
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard.Lottery;
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public class LotteryInfoTask : BaseTask
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{
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public class LotteryInfoData
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{
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public List<LotteryRewardData> LotteryRewardList;
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public List<LotteryMissionData> LotteryMissionList;
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public List<LotteryRewardData> MissionRewardList;
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public LotteryRewardData BigChanceReward;
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public int CampaignId { get; private set; }
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public string InfoUrl { get; private set; }
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public DateTime StartTime { get; private set; }
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public DateTime OpenTime { get; private set; }
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public DateTime EndTime { get; private set; }
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public DateTime CloseTime { get; private set; }
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public DateTime BigChanceOpenTime { get; private set; }
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public DoubleChanceData DoubleChanceReward { get; private set; }
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public LotteryMissionData BigChanceMission { get; private set; }
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public string BannerFileName { get; private set; }
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public string BackGroundFileName { get; private set; }
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public string AnnounceId { get; private set; }
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public LotteryInfoData(JsonData responseData)
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{
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JsonData jsonData = responseData["data"];
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CampaignId = jsonData["campaign_id"].ToInt();
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InfoUrl = jsonData["info_url"].ToString();
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StartTime = DateTime.Parse(jsonData["start_time"].ToString());
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OpenTime = DateTime.Parse(jsonData["open_time"].ToString());
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EndTime = DateTime.Parse(jsonData["end_time"].ToString());
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CloseTime = DateTime.Parse(jsonData["close_time"].ToString());
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LotteryRewardList = new List<LotteryRewardData>();
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BannerFileName = jsonData["campaign_banner"].ToString();
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BackGroundFileName = jsonData["campaign_bg_image"].ToString();
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JsonData jsonData2 = jsonData["lottery_reward_list"];
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for (int i = 0; i < jsonData2.Count; i++)
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{
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LotteryRewardData item = new LotteryRewardData(jsonData2[i]);
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LotteryRewardList.Add(item);
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}
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if (jsonData.Keys.Contains("double_chance"))
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{
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JsonData data = jsonData["double_chance"];
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DoubleChanceReward = new DoubleChanceData(data);
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}
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if (jsonData.TryGetValue("big_chance", out var value) && jsonData.TryGetValue("big_chance_reward", out var value2))
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{
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BigChanceMission = new LotteryMissionData(value, responseData["data_headers"]["servertime"].ToDouble());
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BigChanceReward = new LotteryRewardData(value2);
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BigChanceOpenTime = DateTime.Parse(value["open_time"].ToString());
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}
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if (jsonData.TryGetValue("append_lottery_reward_list", out var value3))
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{
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JsonData jsonData3 = jsonData["append_mission_info_list"];
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Dictionary<int, LotteryMissionData> dictionary = new Dictionary<int, LotteryMissionData>();
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LotteryMissionList = new List<LotteryMissionData>();
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for (int j = 0; j < jsonData3.Count; j++)
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{
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LotteryMissionData lotteryMissionData = new LotteryMissionData(jsonData3[j], responseData["data_headers"]["servertime"].ToDouble());
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LotteryMissionList.Add(lotteryMissionData);
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dictionary.Add(lotteryMissionData.MissionId, lotteryMissionData);
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}
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MissionRewardList = new List<LotteryRewardData>();
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for (int k = 0; k < value3.Count; k++)
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{
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LotteryRewardData lotteryRewardData = new LotteryRewardData(value3[k]);
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MissionRewardList.Add(lotteryRewardData);
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lotteryRewardData.MissionData = dictionary[lotteryRewardData.MissionId];
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}
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}
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if (jsonData.TryGetValue("announce_id", out var value4))
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{
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AnnounceId = value4.ToString();
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}
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}
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}
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public class LotteryInfoTaskParam : BaseParam
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{
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public int campaign_id;
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}
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public LotteryInfoData Result { get; private set; }
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public LotteryInfoTask()
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{
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base.type = ApiType.Type.LotteryInfo;
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}
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public void SetParameter(int campaign_id)
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{
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LotteryInfoTaskParam lotteryInfoTaskParam = new LotteryInfoTaskParam();
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lotteryInfoTaskParam.campaign_id = campaign_id;
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base.Params = lotteryInfoTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Result = new LotteryInfoData(base.ResponseData);
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return num;
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}
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}
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