feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using Wizard.Battle.Phase;
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using Wizard.Battle.Recovery;
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using Wizard.Battle.Replay;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.BattleMgr;
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public class RecoveryNetworkBattleMgrContentsCreator : IBattleMgrContentsCreator
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{
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public int RandomSeed => Data.BattleRecoveryInfo.seed;
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public IRecoveryManager RecoveryManager { get; protected set; }
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public IRecoveryRecordManager RecoveryRecordManager { get; private set; }
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public IReplayRecordManager ReplayRecordManager { get; private set; }
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public RecoveryController RecoveryControllerInstance { get; private set; }
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public RecoveryNetworkBattleMgrContentsCreator()
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{
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RecoveryManager = new NetworkBattleRecoveryManager();
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RecoveryRecordManager = new NullRecoveryRecordManager();
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ReplayRecordManager = new ReplayRecordManager();
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RecoveryControllerInstance = new RecoveryController(GameMgr.GetIns().IsAINetwork ? new RecoveryOperationInfo(OperationRecorderBase.RecordDirectoryPath + "recovery_ai_network.json") : null);
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RecoveryControllerInstance.OnFinishRecoveryLogSync += delegate
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{
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if (GameMgr.GetIns().IsAINetwork)
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{
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RecoveryRecordManager = new AINetworkBattleRecoveryRecordManager("recovery_ai_network.json");
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BattleManagerBase.GetIns().StartRecoveryRecording();
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}
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else
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{
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RecoveryRecordManager = new NetworkBattleRecoveryRecordManager();
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ToolboxGame.RealTimeNetworkAgent.StartRecoveryRecording();
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}
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};
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}
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public IBattleResourceMgr CreateResourceMgr()
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{
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if (RecoveryControllerInstance.IsMariganFinished || (GameMgr.GetIns().IsAINetwork && RecoveryControllerInstance.AIBattleRecoveryData.SetupInfo.HasMulliganInfo))
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{
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RecoveryBattleResourceMgr recoveryBattleResourceMgr = new RecoveryBattleResourceMgr();
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RecoveryControllerInstance.OnFinishRecoveringData += recoveryBattleResourceMgr.EnableLoadResouce;
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return recoveryBattleResourceMgr;
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}
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return new BattleResourceMgr();
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}
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public VfxMgr CreateVfxMgr()
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{
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return new VfxMgr();
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}
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public IPhaseCreator CreatePhaseCreator(BattleManagerBase battleMgr)
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{
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battleMgr.IsRecovery = true;
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NetworkBattleManagerBase battleMgr2 = (NetworkBattleManagerBase)battleMgr;
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if (RecoveryControllerInstance.IsMariganFinished || (GameMgr.GetIns().IsAINetwork && RecoveryControllerInstance.AIBattleRecoveryData.SetupInfo.HasMulliganInfo))
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{
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return new RecoveryNetworkBattleMainPhaseCreator(battleMgr2);
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}
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return new RecoveryNetworkBattleMulliganPhaseCreator(battleMgr2);
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}
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}
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