feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.IO;
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namespace Wizard.Battle.Recovery;
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public class SingleBattleRecoveryRecordManager : RecoveryRecordManagerBase
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{
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public const string TEMP_RECOVERY_SINGLE_FILE_NAME = "temp_recovery_single.json";
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protected override string DefaultRecoveryFileName => "recovery_single.json";
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public SingleBattleRecoveryRecordManager()
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{
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}
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public SingleBattleRecoveryRecordManager(string filePath)
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: base(filePath)
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{
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}
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public override void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
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{
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base.SetupRecording(battleMgr, battleType, randomSeed, backGroundId, bgmId);
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RecordSingleBattleSettings(_recorder, battleType, randomSeed, backGroundId, bgmId);
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}
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protected override OperationRecorderBase CreateOperationRecorder()
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{
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if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile())
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{
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string tempFilePath = OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json";
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RecoveryRecordManagerBase.DeleteRecoveryFile();
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return new SingleBattleOperationRecorder(_recoveryFilePath, tempFilePath);
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}
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return new SingleBattleOperationRecorder(_recoveryFilePath);
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}
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public static void DeleteTempRecoveryFile()
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{
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if (File.Exists(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json"))
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{
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File.Delete(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json");
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}
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}
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public void ClearRecoderTempFilePath()
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{
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((SingleBattleOperationRecorder)_recorder).ClearTempRecoveryFilePath();
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}
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protected override void SetupRecorderEvents(OperationRecorderBase operationRecorder, BattleManagerBase battleMgr)
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{
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base.SetupRecorderEvents(operationRecorder, battleMgr);
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battleMgr.OperateMgr.OnTurnEnd += operationRecorder.RecordTurnEnd;
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}
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protected void RecordSingleBattleSettings(OperationRecorderBase operationRecorder, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId)
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{
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DataMgr dataMgr = _gameMgr.GetDataMgr();
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operationRecorder.RecordBattleType(battleType);
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operationRecorder.RecordRandomSeed(randomSeed);
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operationRecorder.RecordBackGroundId(backGroundId);
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operationRecorder.RecordBgmId(bgmId);
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operationRecorder.RecordClass("player", dataMgr.GetPlayerClassId());
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operationRecorder.RecordSubClass("player", dataMgr.GetPlayerSubClassId());
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if (dataMgr.TryGetPlayerMyRotationInfo(out var myRotationInfo))
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{
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operationRecorder.RecordMyRotationId("player", myRotationInfo.Id);
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}
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operationRecorder.RecordClass("enemy", dataMgr.GetEnemyClassId());
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operationRecorder.RecordSubClass("enemy", dataMgr.GetEnemySubClassId());
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if (dataMgr.TryGetEnemyMyRotationInfo(out var myRotationInfo2))
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{
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operationRecorder.RecordMyRotationId("enemy", myRotationInfo2.Id);
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}
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operationRecorder.RecordChara("player", dataMgr.GetPlayerCharaId());
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operationRecorder.RecordChara("enemy", dataMgr.GetEnemyCharaId());
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operationRecorder.RecordSleeve("player", dataMgr.GetPlayerSleeveId());
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operationRecorder.RecordSleeve("enemy", dataMgr.GetEnemySleeveId());
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operationRecorder.RecordDeck("player", 'p', dataMgr.GetCurrentDeckData());
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operationRecorder.RecordDeck("enemy", 'e', dataMgr.GetCurrentEnemyDeckData());
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operationRecorder.RecordEnemyAIDifficulty(dataMgr.m_EnemyAIDifficulty);
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operationRecorder.RecordEnemyAILogicLevel(dataMgr.m_EnemyAILogicLevel);
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operationRecorder.RecordEnemyAIMaxLife(dataMgr.m_EnemyAIMaxLife);
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operationRecorder.RecordEnemyAIDeckId(dataMgr.m_EnemyAIDeckId);
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operationRecorder.RecordEnemyAIStyleId(dataMgr.m_EnemyAIStyleId);
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operationRecorder.RecordEnemyAIEmoteId(dataMgr.m_EnemyAIEmoteId);
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operationRecorder.RecordEnemyAIUseInnerEmote(dataMgr.m_EnemyAIUseInnerEmote);
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operationRecorder.RecordPracticeDifficultyDegreeId(dataMgr.PracticeDifficultyDegreeId);
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operationRecorder.RecordIsPreBuildDeck(dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck));
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operationRecorder.RecordIsTrialDeck(dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.TrialDeck));
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operationRecorder.RecordIsDefaultDeck(dataMgr.GetSelectDefDeck());
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operationRecorder.RecordMissionNecessaryInformation(dataMgr.MissionNecessaryInformation);
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switch (battleType)
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{
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case DataMgr.BattleType.Quest:
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operationRecorder.RecordQuestStageId(dataMgr.QuestBattleData.QuestStageId);
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operationRecorder.RecordQuestEnemyAiId(dataMgr.QuestBattleData.EnemyAiId);
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operationRecorder.RecordQuestEnemyEmblemId(dataMgr.QuestBattleData.EmblemId);
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operationRecorder.RecordQuestEnemyDegreeId(dataMgr.QuestBattleData.DegreeId);
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operationRecorder.RecordQuestEnemyEmotionOverride(dataMgr.QuestBattleData.EnemyEmotionOverride);
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operationRecorder.RecordQuestPlayerEmotionOverride(dataMgr.QuestBattleData.PlayerEmotionOverride);
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operationRecorder.RecordQuestIsExtra(dataMgr.QuestBattleData.IsExtra);
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operationRecorder.RecordQuestIsMockBattle(dataMgr.QuestBattleData.IsMockBattle);
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operationRecorder.RecordQuestExtraDeckScheduleId(dataMgr.QuestBattleData.ExtraDeckScheduleId);
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break;
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case DataMgr.BattleType.BossRushQuest:
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operationRecorder.RecordQuestStageId(dataMgr.BossRushBattleData.QuestStageId);
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operationRecorder.RecordQuestEnemyAiId(dataMgr.BossRushBattleData.EnemyAiId);
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operationRecorder.RecordQuestEnemyEmblemId(dataMgr.BossRushBattleData.EmblemId);
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operationRecorder.RecordQuestEnemyDegreeId(dataMgr.BossRushBattleData.DegreeId);
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operationRecorder.RecordQuestRecoveryPoint(dataMgr.BossRushBattleData.RecoveryPointWhenFinish);
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operationRecorder.RecordQuestPlayerSkillList(dataMgr.BossRushBattleData.PlayerSkillList);
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operationRecorder.RecordQuestEnemySkill(dataMgr.BossRushBattleData.EnemySkill);
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operationRecorder.RecordQuestMaxBattleCount(dataMgr.BossRushBattleData.MaxBattleCount);
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operationRecorder.RecordQuestCurrentWinCount(dataMgr.BossRushBattleData.CurrentWinCount);
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break;
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case DataMgr.BattleType.SecretBossQuest:
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operationRecorder.RecordQuestStageId(dataMgr.BossRushBattleData.QuestStageId);
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operationRecorder.RecordQuestEnemyAiId(dataMgr.BossRushBattleData.EnemyAiId);
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operationRecorder.RecordQuestEnemyEmblemId(dataMgr.BossRushBattleData.EmblemId);
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operationRecorder.RecordQuestEnemyDegreeId(dataMgr.BossRushBattleData.DegreeId);
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operationRecorder.RecordQuestPlayerSkillList(dataMgr.BossRushBattleData.PlayerSkillList);
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operationRecorder.RecordQuestEnemySkill(dataMgr.BossRushBattleData.EnemySkill);
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break;
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case DataMgr.BattleType.Practice:
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operationRecorder.RecordPractice3DFieldId(dataMgr.GetSoroPlay3DFieldID());
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break;
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case DataMgr.BattleType.Story:
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operationRecorder.RecordStoryData();
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break;
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}
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}
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public void RecordChangeAI(string logicName, int operationQueueCount)
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{
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if (_recorder is SingleBattleOperationRecorder singleBattleOperationRecorder)
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{
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singleBattleOperationRecorder.RecordChangeAI(logicName, operationQueueCount);
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}
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}
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public static bool IsExistsTempSingleRecoveryFile()
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{
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return File.Exists(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json");
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}
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}
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