feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard.Battle.Recovery;
|
||||
|
||||
public class NullRecoveryRecordManager : IRecoveryRecordManager
|
||||
{
|
||||
public void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
|
||||
{
|
||||
}
|
||||
|
||||
public void RecordSkillTarget(IEnumerable<BattleCardBase> targetCards)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr)
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user