feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Player.Emotion;
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public class NullEmotion : IEmotion
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{
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public Vector3 LeaderPosition => Vector3.zero;
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public bool Enable { get; set; }
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public event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
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public VfxBase PlayEmotion(ClassCharaPrm.EmotionType etype, float hideTextTime)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType)
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{
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return NullVfx.GetInstance();
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}
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}
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