feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
using System;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.Emotion;
public class NullEmotion : IEmotion
{
public Vector3 LeaderPosition => Vector3.zero;
public bool Enable { get; set; }
public event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
public VfxBase PlayEmotion(ClassCharaPrm.EmotionType etype, float hideTextTime)
{
return NullVfx.GetInstance();
}
public VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
{
return NullVfx.GetInstance();
}
public VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType)
{
return NullVfx.GetInstance();
}
}