feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using Wizard.Battle.Mulligan;
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namespace Wizard.Battle.Phase;
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public class SingleMulliganPhase : MulliganPhaseBase
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{
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public SingleMulliganPhase(BattleManagerBase battleMgr)
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: base(battleMgr)
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{
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Initialize(new SingleMulliganMgr());
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}
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}
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