feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using LitJson;
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using Wizard.AutoTest;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Operation;
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public abstract class SkillOperationCommandBase : IOperationCommand
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{
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protected AutoTestBattleMgr.CardInfo _cardInfo;
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protected readonly List<SkillTargetInfo> _skillTargetInfoList = new List<SkillTargetInfo>();
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public SkillOperationCommandBase(JsonData actionJsonData)
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{
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_cardInfo = parseSkillInfo(actionJsonData);
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if (!actionJsonData.HasKey("reaction"))
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{
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return;
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}
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JsonData jsonData = actionJsonData["reaction"];
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if (jsonData.IsObject)
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{
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parseSkillInfo(jsonData);
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return;
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}
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foreach (JsonData item in jsonData.ToJsonDataCollection("reaction"))
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{
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parseSkillInfo(item);
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}
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}
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private AutoTestBattleMgr.CardInfo parseSkillInfo(JsonData jsonData)
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{
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string cardName = jsonData["index"].ToString();
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int cardId = jsonData.ToIntOrDefault("id", 0);
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int cost = jsonData.ToIntOrDefault("cost", -1);
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AutoTestBattleMgr.CardInfo cardInfo = new AutoTestBattleMgr.CardInfo(cardName, cardId, cost);
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IEnumerable<JsonData> enumerable = jsonData.ToJsonDataCollection("skill_target");
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if (enumerable != null)
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{
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foreach (JsonData item in enumerable)
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{
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_skillTargetInfoList.Add(new SkillTargetInfo(cardInfo, item.ToString()));
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}
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}
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return cardInfo;
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}
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protected void SetupSkillSummon()
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{
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}
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public abstract void Operation(BattleManagerBase battleMgr);
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protected VfxWith<List<BattleCardBase>> GetSkillSelectedCardsWithVfx(BattleCardBase card, bool isEvolution, Func<bool, VfxBase> func = null)
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{
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BattleManagerBase ins = BattleManagerBase.GetIns();
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List<SkillBase> list = card.GetSelectTypeSkill(isEvolution).ToList();
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SkillCollectionBase source = (isEvolution ? card.EvolutionSkills : card.NormalSkills);
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VfxBase vfx = NullVfx.GetInstance();
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if (list.Count == 0 && !isEvolution && source.Any(delegate(SkillBase s)
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{
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if (!(s is Skill_pp_fixeduse skill_pp_fixeduse))
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{
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return false;
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}
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return skill_pp_fixeduse.IsMutationFixedUseCost && s.CheckCondition(new BattlePlayerReadOnlyInfoPair(s.SkillPrm.selfBattlePlayer, s.SkillPrm.opponentBattlePlayer), new SkillConditionCheckerOption(), isPrePlay: true);
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}) && source.Any((SkillBase s) => s is Skill_transform))
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{
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Skill_transform accelerateOrCrystallizeTransformSkill = card.GetAccelerateOrCrystallizeTransformSkill();
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if (accelerateOrCrystallizeTransformSkill != null)
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{
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list = ins.CreateTransformCardRegisterVfx(accelerateOrCrystallizeTransformSkill.SkillPrm.ownerCard, accelerateOrCrystallizeTransformSkill.TransformId, accelerateOrCrystallizeTransformSkill.SkillPrm.ownerCard.IsPlayer).GetSelectTypeSkill(isEvolution).ToList();
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}
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}
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bool flag = list.Count > 0 && _skillTargetInfoList.Any();
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if (func != null)
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{
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vfx = func.Call(flag);
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}
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IEnumerable<SkillBase> enumerable = list.Where((SkillBase s) => s.IsChoiceType);
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bool flag2 = enumerable != null && enumerable.Count() > 0;
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int num = 0;
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foreach (SkillBase item3 in enumerable)
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{
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num = ((!(item3.ApplySelectFilter is SkillChoiceSelectFilter)) ? (num + 1) : (num + ((SkillChoiceSelectFilter)item3.ApplySelectFilter).Count));
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}
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List<BattleCardBase> list2 = new List<BattleCardBase>();
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if (flag)
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{
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foreach (SkillTargetInfo skillTargetInfo in _skillTargetInfoList)
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{
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if (flag2 && num > 0)
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{
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BattleCardBase item = ins.CreateTransformCardRegisterVfx(card, skillTargetInfo.TargetCard.Index, _cardInfo.IsPlayer);
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list2.Add(item);
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num--;
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continue;
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}
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AutoTestBattleMgr.CardInfo targetCardInfo = skillTargetInfo.TargetCard;
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BattleCardBase item2 = ins.GetBattlePlayer(targetCardInfo.IsPlayer).AllCards.Single((BattleCardBase c) => c.Index == targetCardInfo.Index);
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list2.Add(item2);
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}
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}
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return new VfxWith<List<BattleCardBase>>(vfx, list2);
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}
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}
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