feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using Wizard.AutoTest;
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using Wizard.Battle.Recovery;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Operation;
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public class FusionOperationCommand : SkillOperationCommandBase
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{
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public FusionOperationCommand(JsonData actionJsonData)
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: base(actionJsonData)
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{
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}
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protected virtual BattleCardBase ReplaceCardData(BattleManagerBase battleMgr, BattleCardBase fusionCard)
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{
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return fusionCard;
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}
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public override void Operation(BattleManagerBase battleMgr)
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{
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BattleCardBase battleCardBase = battleMgr.GetBattlePlayer(_cardInfo.IsPlayer).HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == _cardInfo.Index);
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if (battleCardBase == null)
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{
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if (!(UIManager.GetInstance().NowOpenDialog != null))
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{
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LocalLog.AccumulateTraceLog("Card not found in hand :" + _cardInfo.Index + " " + _cardInfo.Name);
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RecoveryManagerBase.OpenRecoveryFailedDialog();
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}
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return;
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}
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battleCardBase = ReplaceCardData(battleMgr, battleCardBase);
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List<BattleCardBase> list = new List<BattleCardBase>();
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foreach (SkillTargetInfo skillTargetInfo in _skillTargetInfoList)
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{
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AutoTestBattleMgr.CardInfo targetCardInfo = skillTargetInfo.TargetCard;
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BattleCardBase item = battleMgr.GetBattlePlayer(targetCardInfo.IsPlayer).AllCards.Single((BattleCardBase c) => c.Index == targetCardInfo.Index);
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list.Add(item);
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}
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VfxBase vfx = battleMgr.OperateMgr.FusionCard(battleCardBase, _cardInfo.IsPlayer, list);
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battleMgr.VfxMgr.RegisterSequentialVfx(vfx);
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}
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public override string ToString()
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{
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return "Operation comp_fusion " + _cardInfo.Name;
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}
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}
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