feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Operation;
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public class EvolveOperationCommand : SkillOperationCommandBase
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{
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public EvolveOperationCommand(JsonData actionJsonData)
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: base(actionJsonData)
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{
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}
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public override void Operation(BattleManagerBase battleMgr)
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{
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BattleCardBase battleCardBase = battleMgr.GetBattlePlayer(_cardInfo.IsPlayer).InPlayCards.SingleOrDefault((BattleCardBase c) => c.Index == _cardInfo.Index);
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if (battleCardBase == null)
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{
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throw new Exception("場に " + _cardInfo.Name + " が見つかりませんでした");
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}
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SetupSkillSummon();
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VfxWith<List<BattleCardBase>> skillSelectedCardsWithVfx = GetSkillSelectedCardsWithVfx(battleCardBase, isEvolution: true);
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VfxBase vfx = battleMgr.OperateMgr.EvolutionCard(battleCardBase, _cardInfo.IsPlayer, skillSelectedCardsWithVfx.Value);
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battleMgr.VfxMgr.RegisterSequentialVfx(vfx);
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}
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public override string ToString()
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{
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return "Operation evolve " + _cardInfo.Name;
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}
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}
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