feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using LitJson;
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namespace Wizard.Battle.Operation;
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public class ChangeAIOperationCommand : IOperationCommand
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{
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public string Logic { get; private set; }
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public int QueueCount { get; private set; }
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public ChangeAIOperationCommand(JsonData actionJsonData)
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{
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Logic = actionJsonData["logic"].ToString();
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QueueCount = actionJsonData["queue_count"].ToInt();
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}
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public void Operation(BattleManagerBase battleMgr)
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{
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}
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}
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