feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
using Wizard.Battle.View;
namespace Wizard.Battle.Card.InnerOptions;
public class PlayerCardInnerOptions : CardInnerOptionsBase
{
public override bool CheckMovable(IBattlePlayerView selfPlayerBattleView, IBattleCardView selfBattleCardView, bool isOnDraw, bool isSkipSelecting, bool isRecording)
{
if (selfPlayerBattleView == null)
{
return false;
}
if (!base.CheckMovable(selfPlayerBattleView, selfBattleCardView, isOnDraw, isSkipSelecting, isRecording))
{
return false;
}
if (isRecording)
{
return true;
}
BattlePlayerView battlePlayerView = (BattlePlayerView)selfPlayerBattleView;
if (battlePlayerView.IsSelecting && !isSkipSelecting)
{
return false;
}
if (battlePlayerView.IsMoving())
{
return false;
}
if (isOnDraw)
{
return false;
}
if (selfPlayerBattleView.PlayQueueView.IsCardInQueue(selfBattleCardView))
{
return false;
}
return true;
}
}