feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using Wizard.Battle.Operation;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Card;
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public class VirtualClassBattleCard : ClassBattleCardBase, IVirtualBattleCard
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{
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public override int Index => 0;
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public bool UsedRandomSkill { get; set; }
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public VirtualClassBattleCard(ClassBuildInfo buildInfo)
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: base(buildInfo)
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{
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}
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protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
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{
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return new NullClassBattleCardView(buildInfo);
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}
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protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
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{
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return NullCardVfxCreator.GetInstance();
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}
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protected override void _CacheBattlePlayer()
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{
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}
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public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr)
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{
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return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr);
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}
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}
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