feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,23 @@
using Wizard.Battle.Card.InnerOptions;
using Wizard.Battle.Player.Emotion;
using Wizard.Battle.View;
namespace Wizard.Battle;
public class EnemyAIInnerOptionsBuilder : IInnerOptionsBuilder
{
public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
{
return new NullPlayerEmotion();
}
public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
{
return new EnemyAIEmotion(GameMgr.GetIns().GetDataMgr().GetEnemyEmotionId(), classCardView.ClassCharacter, BattleManagerBase.GetIns().EnemyAI);
}
public CardInnerOptionsBase CreateCardOptions()
{
return new CardInnerOptionsBase();
}
}