feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using Wizard.Battle.Card.InnerOptions;
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using Wizard.Battle.Player.Emotion;
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using Wizard.Battle.View;
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namespace Wizard.Battle;
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public class EnemyAIInnerOptionsBuilder : IInnerOptionsBuilder
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{
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public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
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{
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return new NullPlayerEmotion();
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}
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public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
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{
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return new EnemyAIEmotion(GameMgr.GetIns().GetDataMgr().GetEnemyEmotionId(), classCardView.ClassCharacter, BattleManagerBase.GetIns().EnemyAI);
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}
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public CardInnerOptionsBase CreateCardOptions()
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{
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return new CardInnerOptionsBase();
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}
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}
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