feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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88
SVSim.BattleEngine/Engine/Wizard/UserInfoBase.cs
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88
SVSim.BattleEngine/Engine/Wizard/UserInfoBase.cs
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using System.Collections.Generic;
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using LitJson;
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using UnityEngine;
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using Wizard.RoomMatch;
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namespace Wizard;
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public abstract class UserInfoBase
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{
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public int ViewerId { get; private set; }
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public string Name { get; private set; }
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public long EmblemId { get; private set; }
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public string CountryCode { get; private set; }
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public int Rank { get; private set; }
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public int DegreeId { get; private set; }
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public bool? IsFriend { get; private set; }
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public bool? IsFriendRequestSending { get; private set; }
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public bool IsSelf => ViewerId == PlayerStaticData.UserViewerID;
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public UserInfoBase(int viewerId, string name, long emblemId, string country, int rank, int degreeId, bool isFriend)
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{
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ViewerId = viewerId;
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Name = name;
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EmblemId = emblemId;
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CountryCode = country;
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Rank = rank;
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DegreeId = degreeId;
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IsFriend = isFriend;
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}
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public UserInfoBase(JsonData json)
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{
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ViewerId = json["viewer_id"].ToInt();
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Name = json["name"].ToString();
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EmblemId = json["emblem_id"].ToLong();
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CountryCode = json["country_code"].ToString();
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Rank = json["rank"].ToInt();
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DegreeId = json["degree_id"].ToInt();
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if (json.Keys.Contains("is_friend"))
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{
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IsFriend = json["is_friend"].ToBoolean();
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}
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if (json.Keys.Contains("is_friend_apply"))
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{
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IsFriendRequestSending = json["is_friend_apply"].ToBoolean();
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}
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}
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public UserInfoBase(Player player)
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{
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ViewerId = player.ViewerId;
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Name = player.Name;
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EmblemId = player.Emblem;
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CountryCode = player.Country;
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Rank = player.Rank;
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DegreeId = player.Degree;
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IsFriend = player.IsFriend;
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}
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public UserInfoBase(UserFriend friend)
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{
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ViewerId = friend.viewerId;
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Name = friend.name;
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EmblemId = friend.emblemId;
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CountryCode = friend.countryCode;
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Rank = friend.rank;
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DegreeId = friend.degreeId;
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IsFriend = friend.IsFriend;
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}
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public abstract Texture GetUserEmblemTexture();
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public abstract Texture GetUserRankTexture();
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public abstract void InitializeDegreeTexture(UITexture texture);
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public abstract Texture GetUserCountryTexture();
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public abstract List<string> GetUserAssetPathList();
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}
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