feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,14 @@
using UnityEngine;
namespace Wizard;
public class UIDestroyUtility
{
public static void RemoveChildren(Transform trans)
{
for (int num = trans.childCount - 1; num >= 0; num--)
{
Object.DestroyImmediate(trans.GetChild(num).gameObject);
}
}
}