feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,50 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard;
[ExecuteAlways]
public class TweenAnimation : MonoBehaviour
{
[SerializeField]
private float _duration;
private List<UITweener> _tweenList = new List<UITweener>();
private bool _isPlaying;
public void Play()
{
_isPlaying = true;
CollectTween();
SetupTweenParam();
foreach (UITweener tween in _tweenList)
{
tween.ResetToBeginning();
tween.PlayForward();
tween.SetOnFinished(delegate
{
_isPlaying = false;
});
}
}
private void CollectTween()
{
_tweenList = base.gameObject.GetComponents<UITweener>().ToList();
}
private void SetupTweenParam()
{
foreach (UITweener tween in _tweenList)
{
tween.duration = _duration - tween.delay;
}
}
public bool IsPlayEnd()
{
return !_isPlaying;
}
}