feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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74
SVSim.BattleEngine/Engine/Wizard/TransitionDialog.cs
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74
SVSim.BattleEngine/Engine/Wizard/TransitionDialog.cs
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using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class TransitionDialog : MonoBehaviour
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{
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[SerializeField]
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private UIToggle _toggle;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private UILabel _coutionLabel;
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[SerializeField]
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private UILabel _coutionTitleLabel;
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private Action _completePublishTransitionCode;
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private bool _firstToggleCall = true;
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public Action<bool> OnChange;
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public static void Create(Action onExec)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/TransitionToTwo/TransitionDialog")) as GameObject;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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SystemText systemText = Data.SystemText;
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetButtonText(systemText.Get("BeyondHandover_0003"), systemText.Get("Common_0005"));
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dialogBase.SetTitleLabel(systemText.Get("BeyondHandover_0001"));
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetObj(gameObject);
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TransitionDialog transitionDialog = gameObject.GetComponent<TransitionDialog>();
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transitionDialog.Initialize(onExec);
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dialogBase.SetButtonDelegate(new EventDelegate(delegate
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{
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transitionDialog.PublishCode();
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}));
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dialogBase.SetButtonDisable(isEnableOK: true);
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}
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private void Initialize(Action onExec)
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{
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_toggle.onChange.Add(new EventDelegate(delegate
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{
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OnChangeToggle();
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}));
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_completePublishTransitionCode = onExec;
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_coutionLabel.text = Data.SystemText.Get("BeyondHandover_0012");
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_coutionTitleLabel.text = Data.SystemText.Get("BeyondHandover_0016");
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_scrollView.GetComponent<FlexibleGrid>().Reposition();
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_scrollView.ResetPosition();
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}
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private void OnChangeToggle()
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{
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if (!_firstToggleCall)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(_toggle.value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
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OnChange.Call(_toggle.value);
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base.transform.parent.GetComponent<DialogBase>().SetButtonDisable(!_toggle.value);
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}
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_firstToggleCall = false;
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}
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private void PublishCode()
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{
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_completePublishTransitionCode.Call();
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}
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}
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