feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,74 @@
using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class TransitionDialog : MonoBehaviour
{
[SerializeField]
private UIToggle _toggle;
[SerializeField]
private UIScrollView _scrollView;
[SerializeField]
private UILabel _coutionLabel;
[SerializeField]
private UILabel _coutionTitleLabel;
private Action _completePublishTransitionCode;
private bool _firstToggleCall = true;
public Action<bool> OnChange;
public static void Create(Action onExec)
{
GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/TransitionToTwo/TransitionDialog")) as GameObject;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
SystemText systemText = Data.SystemText;
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
dialogBase.SetButtonText(systemText.Get("BeyondHandover_0003"), systemText.Get("Common_0005"));
dialogBase.SetTitleLabel(systemText.Get("BeyondHandover_0001"));
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetObj(gameObject);
TransitionDialog transitionDialog = gameObject.GetComponent<TransitionDialog>();
transitionDialog.Initialize(onExec);
dialogBase.SetButtonDelegate(new EventDelegate(delegate
{
transitionDialog.PublishCode();
}));
dialogBase.SetButtonDisable(isEnableOK: true);
}
private void Initialize(Action onExec)
{
_toggle.onChange.Add(new EventDelegate(delegate
{
OnChangeToggle();
}));
_completePublishTransitionCode = onExec;
_coutionLabel.text = Data.SystemText.Get("BeyondHandover_0012");
_coutionTitleLabel.text = Data.SystemText.Get("BeyondHandover_0016");
_scrollView.GetComponent<FlexibleGrid>().Reposition();
_scrollView.ResetPosition();
}
private void OnChangeToggle()
{
if (!_firstToggleCall)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(_toggle.value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
OnChange.Call(_toggle.value);
base.transform.parent.GetComponent<DialogBase>().SetButtonDisable(!_toggle.value);
}
_firstToggleCall = false;
}
private void PublishCode()
{
_completePublishTransitionCode.Call();
}
}