feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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105
SVSim.BattleEngine/Engine/Wizard/SpotCardExchangePlate.cs
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105
SVSim.BattleEngine/Engine/Wizard/SpotCardExchangePlate.cs
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using System;
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using UnityEngine;
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using Wizard.Scripts.Network.Data.TaskData.SpotCardExchange;
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namespace Wizard;
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public class SpotCardExchangePlate : MonoBehaviour
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{
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private readonly Quaternion CARDOBJECT_ROTATION_QUATERNION = new Quaternion(0f, 0f, 0f, 0f);
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private const string SPOT_CARD_NUM_FORMAT = "[fcd24a]+{0}[-]";
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[SerializeField]
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private GameObject _objCardRoot;
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[SerializeField]
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private UILabel _labelSpotCardName;
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[SerializeField]
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private UILabel _labelCardPossessionNum;
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[SerializeField]
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private UILabel _labelCardPossessionNumNormal;
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[SerializeField]
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private UILabel _labelCardPossessionNumPremium;
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[SerializeField]
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private UILabel _labelCostSpotCardPoint;
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[SerializeField]
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private UIButton _btnExchangeSpotCard;
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[SerializeField]
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private UILabel _labelExchanged;
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private GameObject _cardObject;
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public void SetData(SpotCardExchangeInfo spotCardInfo, int haveSpotCardPoint, SpotCardExchangeInfoTask.PrereleaseExchangeInfo prereleaseInfo, Action<SpotCardExchangeInfo> onClickExchangButton)
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{
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SystemText systemText = Data.SystemText;
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string text = spotCardInfo.GetExchangeCardTextSmall();
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if (spotCardInfo.IsPrereleaseCard)
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{
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text = systemText.Get("Shop_0183", text);
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}
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_labelSpotCardName.text = text;
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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int possessionCardNum = dataMgr.GetPossessionCardNum(spotCardInfo.CardId, isIncludingSpotCard: false);
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int spotCardNum = dataMgr.SpotCardData.GetSpotCardNum(spotCardInfo.CardId);
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_labelCardPossessionNumNormal.text = possessionCardNum + ((spotCardNum > 0) ? $"[fcd24a]+{spotCardNum}[-]" : string.Empty);
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int cardId = spotCardInfo.CardId + 1;
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int possessionCardNum2 = dataMgr.GetPossessionCardNum(cardId, isIncludingSpotCard: false);
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_labelCardPossessionNumPremium.text = possessionCardNum2.ToString();
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int num = possessionCardNum + possessionCardNum2 + spotCardNum;
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_labelCardPossessionNum.text = num.ToString();
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string typeName = "";
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string detailName = "";
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ShopCommonUtility.GetRewardNames(12, 0L, spotCardInfo.ExchangePoint, out typeName, out detailName);
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_labelCostSpotCardPoint.text = systemText.Get("Shop_0129", typeName, detailName);
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switch (spotCardInfo.SpotCardExchangeStatus)
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{
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case SpotCardExchangeInfo.ExchangeStatus.AlreadyExchange:
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_btnExchangeSpotCard.gameObject.SetActive(value: false);
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_labelExchanged.gameObject.SetActive(value: true);
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break;
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case SpotCardExchangeInfo.ExchangeStatus.EnableExchange:
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{
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_btnExchangeSpotCard.onClick.Clear();
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_btnExchangeSpotCard.onClick.Add(new EventDelegate(delegate
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{
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onClickExchangButton(spotCardInfo);
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}));
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_btnExchangeSpotCard.gameObject.SetActive(value: true);
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_labelExchanged.gameObject.SetActive(value: false);
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bool flag = haveSpotCardPoint < spotCardInfo.ExchangePoint;
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if (prereleaseInfo.IsPrerelease && spotCardInfo.IsPrereleaseCard)
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{
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flag |= prereleaseInfo.RemainingExchangeableCount <= 0;
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}
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UIManager.SetObjectToGrey(_btnExchangeSpotCard.gameObject, flag);
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break;
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}
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case SpotCardExchangeInfo.ExchangeStatus.LimitOver:
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_btnExchangeSpotCard.gameObject.SetActive(value: true);
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_labelExchanged.gameObject.SetActive(value: false);
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UIManager.SetObjectToGrey(_btnExchangeSpotCard.gameObject, b: true);
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break;
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}
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}
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public void SetCardObject(GameObject cardObject, GameObject evacuationParent)
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{
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if (_cardObject != null)
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{
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_cardObject.SetActive(value: false);
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_cardObject.transform.parent = evacuationParent.transform;
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}
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cardObject.transform.parent = _objCardRoot.transform;
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cardObject.transform.localPosition = Vector3.zero;
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cardObject.transform.rotation = CARDOBJECT_ROTATION_QUATERNION;
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cardObject.SetActive(value: true);
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_cardObject = cardObject;
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}
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}
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