feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Wizard/SealedStepFuncs.cs
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17
SVSim.BattleEngine/Engine/Wizard/SealedStepFuncs.cs
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using System;
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using System.Collections;
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namespace Wizard;
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public class SealedStepFuncs
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{
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public Func<IEnumerator> InitFunc { get; private set; }
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public Action FinalFunc { get; private set; }
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public SealedStepFuncs(Func<IEnumerator> initFunc, Action finalFunc)
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{
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InitFunc = initFunc;
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FinalFunc = finalFunc;
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}
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}
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