feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Wizard/SealedEntryData.cs
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15
SVSim.BattleEngine/Engine/Wizard/SealedEntryData.cs
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using LitJson;
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namespace Wizard;
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public class SealedEntryData : ArenaEntryDataBase
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{
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public SealedEntryData(JsonData rootData)
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{
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isJoin = rootData["is_join"].ToInt() == 1;
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crystalCost = rootData["crystal_cost"].ToInt();
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rupyCost = rootData["rupy_cost"].ToInt();
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ticketCost = rootData["ticket_cost"].ToInt();
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base.LootBoxType = PlayerStaticData.LootBoxType.SEALED;
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}
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}
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