feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class SealedClassSelectObjectInitParam
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{
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public ClassCharacterMasterData CharaParam { get; set; }
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public List<CardListTemplate> CardObjectList { get; set; }
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public Action SelectButtonClickCallback { get; set; }
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public GameObject EffectRoot { get; set; }
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public List<string> UnloadAssetList { get; set; }
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public bool IsValid
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{
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get
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{
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if (CharaParam != null && CardObjectList != null && SelectButtonClickCallback != null && EffectRoot != null)
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{
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return UnloadAssetList != null;
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}
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return false;
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}
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}
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}
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