feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class SealedClassSelectConfirmDialog : MonoBehaviour
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{
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[SerializeField]
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private ClassInfoParts _classInfoParts;
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[SerializeField]
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private UILabel _cardListLabel;
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[SerializeField]
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private UIToggle _cardAutoOpenToggleButton;
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private bool isFirstToggleChange = true;
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public void Init(int classId, List<int> cardList)
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{
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_classInfoParts.InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId));
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_cardListLabel.text = string.Empty;
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for (int i = 0; i < cardList.Count; i++)
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{
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if (i != 0)
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{
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_cardListLabel.text += "\n";
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}
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_cardListLabel.text += CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.Sealed).CardMasterId).GetCardParameterFromId(cardList[i]).CardName;
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}
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_cardAutoOpenToggleButton.value = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.CARDPACK_CARD_AUTO_OPEN);
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EventDelegate.Add(_cardAutoOpenToggleButton.onChange, OnChangeCardAutoOpenToggleButton);
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}
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private void OnChangeCardAutoOpenToggleButton()
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{
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if (isFirstToggleChange)
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{
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isFirstToggleChange = false;
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return;
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}
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bool value = _cardAutoOpenToggleButton.value;
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GameMgr.GetIns().GetSoundMgr().PlaySe(value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.CARDPACK_CARD_AUTO_OPEN, value);
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}
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}
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