feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
212
SVSim.BattleEngine/Engine/Wizard/SealedClassSelect.cs
Normal file
212
SVSim.BattleEngine/Engine/Wizard/SealedClassSelect.cs
Normal file
@@ -0,0 +1,212 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class SealedClassSelect : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private UIGrid _classObjectsGrid;
|
||||
|
||||
[SerializeField]
|
||||
private SealedClassSelectObject _classObjectOriginal;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _effectsRoot;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _cardDetailRoot;
|
||||
|
||||
[SerializeField]
|
||||
private SealedClassSelectConfirmDialog _classSelectConfirmDialogPrefab;
|
||||
|
||||
private readonly List<string> _unloadAssetList = new List<string>();
|
||||
|
||||
private readonly Dictionary<int, List<CardListTemplate>> _cardObjectsDic = new Dictionary<int, List<CardListTemplate>>();
|
||||
|
||||
private const float CARD_SCALE = 0.64f;
|
||||
|
||||
private const float CARD_COLLIDER_SCALE = 0.85f;
|
||||
|
||||
private const int CARD_DEPTH_ADD_VALUE = 5;
|
||||
|
||||
private CardDetailUI _cardDetailDialog;
|
||||
|
||||
private List<CardListTemplate> _cardDetailCardObjectList;
|
||||
|
||||
private int _cardDetailCardIndex;
|
||||
|
||||
public bool IsReady { get; private set; }
|
||||
|
||||
private SealedData SealedData => Data.ArenaData.SealedData;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
{
|
||||
yield return StartCoroutine(CreateCardObjectsCoroutine());
|
||||
List<SealedClassSelectLoadRequest> loadRequestList = CreateClassSelectObjects();
|
||||
List<string> loadAssetList = loadRequestList.SelectMany((SealedClassSelectLoadRequest x) => x.LoadAssetList).ToList();
|
||||
yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadAssetList, delegate
|
||||
{
|
||||
_unloadAssetList.AddRange(loadAssetList);
|
||||
loadRequestList.ForEach(delegate(SealedClassSelectLoadRequest x)
|
||||
{
|
||||
x.LoadEndCallback();
|
||||
});
|
||||
}));
|
||||
IsReady = true;
|
||||
}
|
||||
|
||||
public void Final()
|
||||
{
|
||||
Toolbox.ResourcesManager.RemoveAssetGroup(_unloadAssetList);
|
||||
_unloadAssetList.Clear();
|
||||
}
|
||||
|
||||
private List<SealedClassSelectLoadRequest> CreateClassSelectObjects()
|
||||
{
|
||||
List<SealedClassSelectLoadRequest> list = new List<SealedClassSelectLoadRequest>();
|
||||
foreach (SealedClassInfo classInfo in SealedData.ClassInfoList)
|
||||
{
|
||||
SealedClassSelectObject component = NGUITools.AddChild(_classObjectsGrid.gameObject, _classObjectOriginal.gameObject).GetComponent<SealedClassSelectObject>();
|
||||
int classId = classInfo.ClassId;
|
||||
SealedClassSelectObjectInitParam initParam = new SealedClassSelectObjectInitParam
|
||||
{
|
||||
CharaParam = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId),
|
||||
CardObjectList = _cardObjectsDic[classId],
|
||||
SelectButtonClickCallback = delegate
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
|
||||
OnSelectClass(classId);
|
||||
},
|
||||
EffectRoot = _effectsRoot,
|
||||
UnloadAssetList = _unloadAssetList
|
||||
};
|
||||
list.Add(component.Init(initParam));
|
||||
}
|
||||
_classObjectsGrid.Reposition();
|
||||
return list;
|
||||
}
|
||||
|
||||
private IEnumerator CreateCardObjectsCoroutine()
|
||||
{
|
||||
List<int> cardNums = (from x in SealedData.ClassInfoList.SelectMany((SealedClassInfo x) => x.PublishedCardInfoList)
|
||||
select x.SealedCardId).ToList();
|
||||
UIManager uiMgr = UIManager.GetInstance();
|
||||
bool isLoaded = false;
|
||||
uiMgr.CardLoadSelect(null, cardNums, base.gameObject.layer, is2D: true, delegate
|
||||
{
|
||||
isLoaded = true;
|
||||
});
|
||||
while (!isLoaded)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
List<UIBase_CardManager.CardObjData> cardList2DObjs = uiMgr.getCardList2DObjs();
|
||||
List<UIBase_CardManager.CardObjData> list = new List<UIBase_CardManager.CardObjData>(cardList2DObjs);
|
||||
cardList2DObjs.Clear();
|
||||
List<string> cardListAssetPathList = Toolbox.ResourcesManager.CardListAssetPathList;
|
||||
_unloadAssetList.AddRange(new List<string>(cardListAssetPathList));
|
||||
cardListAssetPathList.Clear();
|
||||
_cardDetailDialog = DialogCreator.CreateCardDetailDialog(_cardDetailRoot, "Detail");
|
||||
_cardDetailDialog.ChangeCardMaster(FormatBehaviorManager.GetDefaultBehaviour(Format.Sealed).CardMasterId);
|
||||
_cardDetailDialog.gameObject.SetActive(value: false);
|
||||
_cardDetailDialog.OnDragCard = CardDetailDragCallback;
|
||||
_cardDetailDialog.OnDetailCardUpdate = UpdateCardDetailArrowButtonVisible;
|
||||
int num = 0;
|
||||
foreach (SealedClassInfo classInfo in SealedData.ClassInfoList)
|
||||
{
|
||||
List<CardListTemplate> list2 = new List<CardListTemplate>();
|
||||
_cardObjectsDic.Add(classInfo.ClassId, list2);
|
||||
for (int num2 = 0; num2 < classInfo.PublishedCardInfoList.Count; num2++)
|
||||
{
|
||||
GameObject cardObject = list[num++].CardObj;
|
||||
CardListTemplate component = cardObject.GetComponent<CardListTemplate>();
|
||||
list2.Add(component);
|
||||
component.SetId(classInfo.PublishedCardInfoList[num2].SealedCardId);
|
||||
component.SetScale(0.64f);
|
||||
component.AddDepth(5);
|
||||
component.HideNum();
|
||||
int tempIndex = num2;
|
||||
component.AddColliderToFrame(0.85f).onClick = delegate
|
||||
{
|
||||
_cardDetailCardObjectList = list2;
|
||||
_cardDetailCardIndex = tempIndex;
|
||||
_cardDetailDialog.OnPushCardDetailOn(cardObject);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSelectClass(int classId)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
|
||||
OpenClassSelectConfirmDialog(classId);
|
||||
}
|
||||
|
||||
private void OpenClassSelectConfirmDialog(int classId)
|
||||
{
|
||||
Action<Action> decideClassFunc = delegate(Action gotoNextScene)
|
||||
{
|
||||
SealedData.UnregisterAllSealedCard();
|
||||
StartCoroutine(Toolbox.NetworkManager.Connect(new SealedSelectClassTask(classId), delegate
|
||||
{
|
||||
gotoNextScene();
|
||||
}));
|
||||
};
|
||||
SystemText systemText = Data.SystemText;
|
||||
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
|
||||
dialogBase.SetSize(DialogBase.Size.M);
|
||||
dialogBase.SetTitleLabel(systemText.Get("Sealed_ClassSelect_0002"));
|
||||
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.GrayBtn_CancelBtn_BlueBtn);
|
||||
dialogBase.SetButtonText(systemText.Get("Sealed_ClassSelect_0006"), null, systemText.Get("Common_0003"));
|
||||
dialogBase.onPushButton1 = delegate
|
||||
{
|
||||
decideClassFunc(SealedController.GoToSealedDeckEdit);
|
||||
};
|
||||
dialogBase.onPushButton3 = delegate
|
||||
{
|
||||
decideClassFunc(SealedController.GoToSealedCardPackOpen);
|
||||
};
|
||||
dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE_TRANS;
|
||||
dialogBase.ClickSe_Btn3 = Se.TYPE.SYS_BTN_DECIDE_TRANS;
|
||||
SealedClassSelectConfirmDialog component = UnityEngine.Object.Instantiate(_classSelectConfirmDialogPrefab.gameObject).GetComponent<SealedClassSelectConfirmDialog>();
|
||||
component.Init(classId, SealedData.ClassInfoList.Find((SealedClassInfo x) => x.ClassId == classId).PublishedCardInfoList.Select((SealedCardInfo x) => x.SealedCardId).ToList());
|
||||
dialogBase.SetObj(component.gameObject);
|
||||
}
|
||||
|
||||
private void CardDetailDragCallback(Vector2 vec)
|
||||
{
|
||||
if (!_cardDetailDialog.IsEnableShowDetail)
|
||||
{
|
||||
return;
|
||||
}
|
||||
float x = vec.x;
|
||||
if (!(Mathf.Abs(x) < 70f))
|
||||
{
|
||||
int num = _cardDetailCardIndex + ((!(x > 0f)) ? 1 : (-1));
|
||||
if (num >= 0 && _cardDetailCardObjectList.Count > num)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
|
||||
_cardDetailDialog.CloseDefault(playSe: false);
|
||||
_cardDetailDialog.ShowCardDetail(_cardDetailCardObjectList[num].gameObject);
|
||||
_cardDetailCardIndex = num;
|
||||
UpdateCardDetailArrowButtonVisible();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCardDetailArrowButtonVisible()
|
||||
{
|
||||
_cardDetailDialog.LeftButtonVisible = _cardDetailCardIndex != 0;
|
||||
_cardDetailDialog.RightButtonVisible = _cardDetailCardIndex != _cardDetailCardObjectList.Count - 1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user