feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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28
SVSim.BattleEngine/Engine/Wizard/SealedBattleFinishTask.cs
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28
SVSim.BattleEngine/Engine/Wizard/SealedBattleFinishTask.cs
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using Wizard.Scripts.Network.Data.TaskData.Arena;
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namespace Wizard;
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public class SealedBattleFinishTask : FinishTaskBase
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{
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public SealedBattleFinishTask()
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{
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base.type = ApiType.Type.ArenaSealedBattleFinish;
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Data.ArenaBattleFinish = null;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (IsEffectiveErrorCode(num))
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{
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return num;
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}
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Finish finish = (Data.ArenaBattleFinish = new Finish());
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if (!IsResponseDataExist(base.ResponseData))
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{
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return num;
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}
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new BattleFinishResponsProcessing().Processing(base.ResponseData, finish.data);
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return num;
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}
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}
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