feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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49
SVSim.BattleEngine/Engine/Wizard/RoomBattleDoMatchingTask.cs
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49
SVSim.BattleEngine/Engine/Wizard/RoomBattleDoMatchingTask.cs
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using LitJson;
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namespace Wizard;
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public class RoomBattleDoMatchingTask : DoMatchingBase
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{
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public RoomBattleDoMatchingTask(bool isConvention, bool isGathering)
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{
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if (isConvention)
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{
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base.type = ApiType.Type.EventRoomBattleBattleDoMatching;
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}
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else if (isGathering)
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{
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base.type = ApiType.Type.GatheringRoomBattleDoMatching;
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}
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else
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{
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base.type = ApiType.Type.OpenRoomBattleBattleDoMatching;
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}
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SkipCuteTimeOutPopup();
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SkipCuteHttpStatusErrorPopup();
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SkipAllCuteResultCodeCheckErrorPopup();
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Data.RoomBattleMatching.data = new RoomBattleMatchingDetail();
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Data.RoomBattleMatching.data.battle_state = 0;
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Data.RoomBattleMatching.data.matching_state = 0;
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JsonData jsonData = base.ResponseData["data"];
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Data.RoomBattleMatching.data.matching_state = jsonData["matching_state"].ToInt();
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if (jsonData.Keys.Contains("battle_state"))
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{
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Data.RoomBattleMatching.data.battle_state = jsonData["battle_state"].ToInt();
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}
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if (jsonData.TryGetValue("battle_id", out var value))
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{
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Data.LastRoomBattleId = value.ToString();
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}
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Data.RoomBattleMatching.data.battleId = Data.LastRoomBattleId;
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return num;
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}
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}
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