feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,59 @@
using LitJson;
namespace Wizard;
public class QuestStartTask : BaseTask
{
public class QuestStartTaskParam : BaseParam
{
public int quest_stage_id;
public int extra_deck_schedule_id;
}
public class QuestStartTaskParamForPuzzle : BaseParam
{
public int puzzle_id;
}
public QuestStartTask(bool isPuzzle = false)
{
base.type = (isPuzzle ? ApiType.Type.QuestPuzzleStart : ApiType.Type.QuestStart);
}
public void SetParameter(int questStageId, int extraDeckScheduleId)
{
QuestStartTaskParam questStartTaskParam = new QuestStartTaskParam();
questStartTaskParam.quest_stage_id = questStageId;
questStartTaskParam.extra_deck_schedule_id = extraDeckScheduleId;
base.Params = questStartTaskParam;
}
public void SetParameterForPuzzle(int puzzleId)
{
base.Params = new QuestStartTaskParamForPuzzle
{
puzzle_id = puzzleId
};
}
protected override int Parse()
{
int num = base.Parse();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
dataMgr.ClearSpecialBattleSettingInfo();
if (num != 1)
{
return num;
}
if (base.type == ApiType.Type.QuestPuzzleStart)
{
return num;
}
JsonData jsonData = base.ResponseData["data"]["special_battle_setting"];
int num2 = jsonData["player_first_turn"].ToInt();
dataMgr.SetSpecialBattleSetting((num2 == 0) ? ((bool?)null) : new bool?(num2 == 1), playerPp: jsonData["player_start_pp"].ToInt(), enemyPp: jsonData["enemy_start_pp"].ToInt(), playerLife: jsonData["player_start_life"].ToInt(), playerMaxLife: jsonData["player_start_life"].ToInt(), enemyMaxLife: jsonData["enemy_start_life"].ToInt(), playerSkill: jsonData["player_attach_skill"].ToString(), enemySkill: jsonData["enemy_attach_skill"].ToString(), idOverrideBattleLogText: jsonData["id_override_in_battle_log"].ToString());
dataMgr.SetMissionNecessaryInformation(base.ResponseData["data"]["mission_parameter"]);
return num;
}
}