feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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43
SVSim.BattleEngine/Engine/Wizard/QuestRewardReceiveTask.cs
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43
SVSim.BattleEngine/Engine/Wizard/QuestRewardReceiveTask.cs
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class QuestRewardReceiveTask : BaseTask
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{
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private class QuestRewardReceiveTaskParam : BaseParam
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{
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public int reward_id;
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}
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public List<ReceivedReward> ReceiveRewardList { get; private set; }
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public QuestRewardReceiveTask()
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{
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base.type = ApiType.Type.QuestRewardReceive;
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}
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public void SetParameter(int reward_id)
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{
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QuestRewardReceiveTaskParam questRewardReceiveTaskParam = new QuestRewardReceiveTaskParam();
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questRewardReceiveTaskParam.reward_id = reward_id;
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base.Params = questRewardReceiveTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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ReceiveRewardList = new List<ReceivedReward>();
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JsonData jsonData = base.ResponseData["data"]["total_receive_count_list"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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ReceiveRewardList.Add(new ReceivedReward(jsonData[i]));
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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