feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

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using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class QuestRewardReceiveTask : BaseTask
{
private class QuestRewardReceiveTaskParam : BaseParam
{
public int reward_id;
}
public List<ReceivedReward> ReceiveRewardList { get; private set; }
public QuestRewardReceiveTask()
{
base.type = ApiType.Type.QuestRewardReceive;
}
public void SetParameter(int reward_id)
{
QuestRewardReceiveTaskParam questRewardReceiveTaskParam = new QuestRewardReceiveTaskParam();
questRewardReceiveTaskParam.reward_id = reward_id;
base.Params = questRewardReceiveTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
ReceiveRewardList = new List<ReceivedReward>();
JsonData jsonData = base.ResponseData["data"]["total_receive_count_list"];
for (int i = 0; i < jsonData.Count; i++)
{
ReceiveRewardList.Add(new ReceivedReward(jsonData[i]));
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}